Пример #1
0
        PointF?GetNearestControlPoint(List <PointF> cpts, PointF point, float threshold, CompositionCanvasControl canvas)
        {
            bool   found     = false;
            PointF nearest   = Point.Empty;
            float  minSqDist = threshold * threshold;

            foreach (var cpt in cpts)
            {
                PointF pt     = canvas.PointToClient(new Point((int)cpt.X, (int)cpt.Y));
                float  dx     = point.X - pt.X;
                float  dy     = point.Y - pt.Y;
                float  sqDist = dx * dx + dy * dy;
                if (minSqDist > sqDist)
                {
                    nearest   = cpt;
                    minSqDist = sqDist;
                    found     = true;
                }
            }
            if (found)
            {
                return(nearest);
            }
            else
            {
                return(null);
            }
        }
Пример #2
0
        JointAnnotation GetNearestJoint(SkeletonAnnotation an, PointF point, float threshold, CompositionCanvasControl canvas)
        {
            JointAnnotation nearest   = null;
            float           minSqDist = threshold * threshold;

            foreach (var joint in an.joints)
            {
                PointF pt     = canvas.PointToClient(new Point((int)joint.position.X, (int)joint.position.Y));
                float  dx     = point.X - pt.X;
                float  dy     = point.Y - pt.Y;
                float  sqDist = dx * dx + dy * dy;
                if (minSqDist > sqDist)
                {
                    nearest   = joint;
                    minSqDist = sqDist;
                }
            }
            return(nearest);
        }
Пример #3
0
        public Operation OnMouseMove(MouseButtons button, PointF point, OperationType op, CompositionCanvasControl canvas)
        {
            if (button == MouseButtons.Right)
            {
                if (!prevPoint.IsEmpty)
                {
                    Pan(point.X - prevPoint.X, point.Y - prevPoint.Y);
                }
                prevPoint = point;
                //          return null;
            }

            nearestJoint = null;

            SegmentMeshInfo transform;

            switch (op)
            {
            case OperationType.Skeleton:
                if (editingJoint != null)
                {
                    if (button == MouseButtons.Left)
                    {
                        editingJoint.position = canvas.PointToWorld(new Point((int)point.X, (int)point.Y));
                    }
                }
                else
                {
                    nearestJoint = GetNearestJoint(an, point, 20, canvas);
                }

                if (editingJoint == null && nearestJoint == null)
                {
                    if (button == MouseButtons.Left)
                    {
                        // 全体を動かす
                        var src = canvas.PointToWorld(new Point((int)prevPoint.X, (int)prevPoint.Y));
                        var dst = canvas.PointToWorld(new Point((int)point.X, (int)point.Y));
                        foreach (var j in an.joints)
                        {
                            j.position = new PointF(j.position.X + dst.X - src.X, j.position.Y + dst.Y - src.Y);
                        }
                        prevPoint = point;
                    }
                }

                // ボーンを動かしたらセグメントも調整
                if (button == MouseButtons.Left)
                {
                    if (editingUnit != null)
                    {
                        foreach (var seg in editingUnit.segments)
                        {
                            Fitting(seg);
                            UpdateSkeletalControlPoints(seg);
                            FlushDeformation(seg);
                            // ConectSegments(seg);
                        }
                    }
                }

                break;

            case OperationType.Segment:
                if (button == MouseButtons.Left)
                {
                    transform = GetMeshInfo(editingSegment);
                    if (transform == null)
                    {
                        break;
                    }
                    var src = canvas.PointToWorld(prevPoint);
                    var dst = canvas.PointToWorld(point);
                    transform.Translate(dst.X - src.X, dst.Y - src.Y);
                    prevPoint = point;
                }
                break;

            case OperationType.ControlPoint:
                transform = GetMeshInfo(editingSegment);
                if (transform == null || transform.arap == null)
                {
                    break;
                }
                if (button != MouseButtons.Left)
                {
                    nearestControlPoint = GetNearestControlPoint(transform.arap.controlPoints, point, 20, canvas);
                    break;
                }
                nearestControlPoint = null;
                if (editingControlPoint != null)
                {
                    var pt = canvas.PointToWorld(point);
                    transform.arap.TranslateControlPoint(editingControlPoint.Value, pt, true);
                    editingControlPoint = pt;
                }
                break;
            }

            return(null);
        }
Пример #4
0
        public Operation OnMouseUp(MouseButtons button, Point point, OperationType op, CompositionCanvasControl canvas)
        {
            if (button == MouseButtons.Right)
            {
                if (!prevPoint.IsEmpty)
                {
                    Pan(point.X - prevPoint.X, point.Y - prevPoint.Y);
                }
                prevPoint = point;
                //           return null;
            }

            SegmentMeshInfo transform;

            switch (op)
            {
            case OperationType.Skeleton:
                if (editingJoint != null)
                {
                    editingJoint.position = canvas.PointToWorld(new Point((int)point.X, (int)point.Y));
                }
                editingJoint = null;
                if (editingJoint == null && nearestJoint == null)
                {
                    if (button == MouseButtons.Left)
                    {
                        prevPoint = point;
                    }
                }
                break;

            case OperationType.Segment:
                if (button == MouseButtons.Left)
                {
                    prevPoint = point;
                }
                break;

            case OperationType.ControlPoint:
                if (button != MouseButtons.Left)
                {
                    break;
                }
                if (FMath.SqDistance(prevPoint, point) <= 1)
                {
                    transform = GetMeshInfo(editingSegment);
                    if (transform == null || transform.arap == null)
                    {
                        break;
                    }
                    // 既存の制御点をクリックしたら消す
                    if (editingControlPoint == null || !editingControlPoint.HasValue)
                    {
                        break;
                    }
                    transform.arap.RemoveControlPoint(editingControlPoint.Value);
                    transform.arap.EndDeformation();
                    transform.arap.BeginDeformation();
                }
                editingControlPoint = null;
                break;
            }

            return(null);
        }
Пример #5
0
        // CompositionCanvasControlを引数に持つのはMVCに反する・・・
        // でも、画面上のオブジェクトとの当たり判定に必要
        public Operation OnMouseDown(MouseButtons button, PointF point, OperationType op, CompositionCanvasControl canvas)
        {
            if (button == MouseButtons.Right)
            {
                prevPoint = point;
                //         return null;
            }

            editingJoint = null;
            //       editingSegment = null;
            //       editingControlPoint = null;

            switch (op)
            {
            case OperationType.Skeleton:
                if (canvas == null || canvas.IsDisposed)
                {
                    break;
                }
                editingJoint = GetNearestJoint(an, point, 20, canvas);

                if (editingJoint == null && nearestJoint == null)
                {
                    if (button == MouseButtons.Left)
                    {
                        prevPoint = point;
                    }
                }
                break;

            case OperationType.Segment:
                if (editingUnit == null)
                {
                    break;
                }
                editingSegment = GetSegment(editingUnit.segments, editingUnit.transformDict, canvas.PointToWorld(point));
                if (button == MouseButtons.Left)
                {
                    prevPoint = point;
                }
                break;

            case OperationType.ControlPoint:
                if (button != MouseButtons.Left)
                {
                    break;
                }
                editingControlPoint = null;
                var transform = GetMeshInfo(editingSegment);
                if (transform == null || transform.arap == null)
                {
                    break;
                }
                var nearest = GetNearestControlPoint(transform.arap.controlPoints, point, 20, canvas);
                if (nearest == null)
                {
                    var pt = canvas.PointToWorld(point);
                    transform.arap.AddControlPoint(pt, transform.Invert(pt));
                    transform.arap.EndDeformation();
                    transform.arap.BeginDeformation();
                }
                else
                {
                    editingControlPoint = nearest;
                    prevPoint           = point;
                }
                break;
            }

            return(null);
        }