Пример #1
0
        /// <summary>
        /// Collision trigger
        /// </summary>
        /// <param name="other">Other gameobject</param>
        public override void OnCollision(GameObject other)
        {
            // Apply effect to the collided gameobject
            ApplyEffect(other);

            base.OnCollision(other);
        }
Пример #2
0
 /// <summary>
 /// Oncollision trigger
 /// </summary>
 /// <param name="other">Other gameobject</param>
 public override void OnCollision(GameObject other)
 {
     // if the other object is player
     if (other is Player)
     {
         // add this object to remove list
         GameWorld.ObjectsToRemove.Add(this);
     }
 }
Пример #3
0
 /// <summary>
 /// On Collision with another GameObject
 /// </summary>
 /// <param name="other">the other GameObject</param>
 public override void OnCollision(GameObject other)
 {
     //If the collided object is an enemy, remove this object and remove helth from the enemy.
     if (other is Enemy)
     {
         GameWorld.ObjectsToRemove.Add(this);
         (other as Enemy).Health --;
     }
 }
 /// <summary>
 /// Ally effect tot other player
 /// </summary>
 /// <param name="other">Other gameobject</param>
 public void ApplyEffect(GameObject other)
 {
     if (other is Player)
     {
         if ((other as Player).Health < 50)
         {
             (other as Player).Health += 50;
         }
         else
         {
             (other as Player).Health = 100;
         }
     }
 }
Пример #5
0
 /// <summary>
 /// Ally effect tot other player
 /// </summary>
 /// <param name="other">Other gameobject</param>
 public void ApplyEffect(GameObject other)
 {
     if (other is Player)
     {
         if ((other as Player).Mana < 50)
         {
             (other as Player).Mana += 50;
         }
         else
         {
             (other as Player).Mana = 100;
         }
     }
 }
Пример #6
0
 /// <summary>
 /// Enemy collison and its response to different GameObject's.
 /// </summary>
 /// <param name="other">The other GameObject</param>
 public override void OnCollision(GameObject other)
 {
     // if the other gameobject is of the class projectile
     if (other is Projectile)
     {
         // Loose health form the projectile
         Health -= 25;
     }
     // if other is player
     if (other is Player)
     {
         // call the attack function
         Attack();
     }
 }
Пример #7
0
 /// <summary>
 /// Abstract method for functionality when colliding with a specific GameObject
 /// </summary>
 /// <param name="other">The other GameObject</param>
 public abstract void OnCollision(GameObject other);
Пример #8
0
 /// <summary>
 /// Checks for collision with a specific GameObject
 /// </summary>
 /// <param name="other">The other GameObject</param>
 /// <returns></returns>
 public bool IsCollidingWith(GameObject other)
 {
     //Return wether two collisionboxes are collising
     return collisionBox.IntersectsWith(other.CollisionBox);
 }
        /// <summary>
        /// Collision trigger
        /// </summary>
        /// <param name="other">Other gameobject</param>
        public override void OnCollision(GameObject other)
        {
            ApplyEffect(other);

            base.OnCollision(other);
        }
Пример #10
0
 /// <summary>
 /// Collision, nothing happens
 /// </summary>
 /// <param name="other">other gameobject</param>
 public override void OnCollision(GameObject other)
 {
 }