public void FilterCore_ClientDispatch(object sender, NetworkMessageEventArgs e)
        {
            if (e.Message.Type == 0xF7C8) // Enter Game
            {
                freshLogin = true;
                try
                {
                    LaunchControl.RecordLaunchResponse(DateTime.UtcNow);
                }
                catch
                {
                    log.WriteInfo("FilterCore_ClientDispatch: Exception trying to record launch response");
                }
                Heartbeat.LaunchHeartbeat();
            }

            if (freshLogin && e.Message.Type == 0xF7B1 && Convert.ToInt32(e.Message["action"]) == 0xA1)             // Character Materialize (Any time is done portalling in, login or portal)
            {
                freshLogin = false;

                if (loginMessageQueue.Count > 0)
                {
                    sendingLastEnter = false;
                    CoreManager.Current.RenderFrame += new EventHandler <EventArgs>(Current_RenderFrame);
                }
            }
        }
        public void FilterCore_ClientDispatch(object sender, NetworkMessageEventArgs e)
        {
            if (e.Message.Type == 0xF7C8) // Enter Game
            {
                freshLogin = true;
            }

            if (freshLogin && e.Message.Type == 0xF7B1 && Convert.ToInt32(e.Message["action"]) == 0xA1) // Character Materialize (Any time is done portalling in, login or portal)
            {
                freshLogin = false;

                string characterName = GameRepo.Game.Character;
                if (string.IsNullOrEmpty(characterName))
                {
                    // Do not know why GameRepo.Game.Character is not yet populated, but it isn't
                    var launchInfo = LaunchControl.GetLaunchInfo();
                    if (launchInfo.IsValid)
                    {
                        characterName = launchInfo.CharacterName;
                    }
                }

                var persister = new LoginCommandPersister(GameRepo.Game.Account, GameRepo.Game.Server, characterName);

                log.WriteDebug("FilterCore_ClientDispatch: Character: '{0}'", GameRepo.Game.Character);

                _loginCmds = persister.ReadAndCombineQueues();

                if (_loginCmds.Commands.Count > 0)
                {
                    loginCompleteTime = DateTime.Now;

                    sendingLastEnter = false;
                    CoreManager.Current.RenderFrame += new EventHandler <EventArgs>(Current_RenderFrame);
                }
            }
        }