private void OnOptionsItem_Clicked(object sender, EventArgs e) { OptionsForm options = new OptionsForm(); options.ShowDialog(); Localise(); MaterialData.Load(); }
private void BGWorker_DoWork(object sender, DoWorkEventArgs e) { //setup logger. Log.DeleteOldLog(); //do vital inits; CheckINIExists(); ToolkitSettings.ReadINI(); backgroundWorker1.ReportProgress(10, "Read INI Settings.."); Language.ReadLanguageXML(); //SystemClass.StartRenderForm("Model Viewer", 1024, 720, true, "Model", false, 0); MaterialData.Load(); }
private void HandleSDSMap(FileInfo info, bool forceBigEndian = false) { //make sure to load materials. MaterialData.Load(); //we now build scene data from GameExplorer rather than d3d viewer. SceneData.ScenePath = info.DirectoryName; SceneData.BuildData(forceBigEndian); //d3d viewer expects data inside scenedata. D3DForm d3dForm = new D3DForm(info); d3dForm.Dispose(); }
static void Main(string[] args) { //begin form inits; Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Log.DeleteOldLog(); Log.CreateFile(); //do vital inits; CheckINIExists(); ToolkitSettings.ReadINI(); Language.ReadLanguageXML(); MaterialData.Load(); Application.Run(new GameExplorer()); }
private void Button_Exit_Click(object sender, EventArgs e) { if (bIsFileEdited) { System.Windows.MessageBoxResult SaveChanges = System.Windows.MessageBox.Show("Save before closing?", "", System.Windows.MessageBoxButton.YesNoCancel); if (SaveChanges == System.Windows.MessageBoxResult.Yes) { Save(); MaterialData.Load(); Dispose(); } else if (SaveChanges == System.Windows.MessageBoxResult.No) { MaterialData.Load(); Dispose(); } } else { MaterialData.Load(); Dispose(); } }
private void ExitButton_Click(object sender, EventArgs e) { MaterialData.Load(); Dispose(); }