Пример #1
0
 // method which changes the player color
 void ChangeCubePlayerColor()
 {//get the tile name and convert it into number
     int i = int.Parse(parentTile.name);
     //check the direction
     if (direction == Vector3.right)
     {//if moving right then we check if the tile number is below 3
         if (i < 3)
         {//if yes then we add 1 to it
             i = i + 1;
             //then we assign the color of next tile to the player
             cubePlayer.AssignColor(tileList[i].spriteColor, tileList[i].colorInd);
         }//if the tile is 3 which is last from the roght side
         else if (i == 3)
         {//then we randomly get the color
             int r = Random.Range(0, TileHolder.instance.colors.Length);
             cubePlayer.AssignColor(TileHolder.instance.colors[r], r);
         }
     }
     else if (direction == Vector3.left)
     {//if moving left then we check if the tile number is below 3
         if (i > 0)
         {//if yes then we minus 1 from it
             i = i - 1;
             //then we assign the color of next tile to the player
             cubePlayer.AssignColor(tileList[i].spriteColor, tileList[i].colorInd);
         }
         else if (i == 0)
         {
             int r = Random.Range(0, TileHolder.instance.colors.Length);
             cubePlayer.AssignColor(TileHolder.instance.colors[r], r);
         }
     }
     //add color ind ref of the player to holder
     //this ensure that atlest one tile will have color matching to the player
     holder.cubeColorInd = cubePlayer.colorInd;
 }