Пример #1
0
        public static void PositionRails(AnvilWorld worldDest, BlockManager bm)
        {
            // todo low: different elevations
            int intReplaced = 0;

            for (int x = 0; x < City.mapLength; x++)
            {
                for (int z = -City.farmLength; z < City.mapLength; z++)
                {
                    for (int y = 0; y < 128; y++)
                    {
                        switch (bm.GetID(x, y, z))
                        {
                        case BlockType.POWERED_RAIL:
                        case BlockType.DETECTOR_RAIL:
                        case BlockType.RAILS:
                            BlockHelper.MakeRail(x, y, z);
                            if (++intReplaced > 100)
                            {
                                worldDest.Save();
                                intReplaced = 0;
                            }
                            break;
                        }
                    }
                }
            }
        }
Пример #2
0
        public static void PositionRails(BetaWorld worldDest, BlockManager bm, int intCitySize)
        {
            int intReplaced = 0;

            for (int x = 0; x < intCitySize; x++)
            {
                for (int z = 0; z < intCitySize; z++)
                {
                    for (int y = 0; y < 128; y++)
                    {
                        if (bm.GetID(x, y, z) == BlockType.RAILS)
                        {
                            BlockHelper.MakeRail(x, y, z);
                            if (++intReplaced > 100)
                            {
                                worldDest.Save();
                                intReplaced = 0;
                            }
                        }
                    }
                }
            }
        }
Пример #3
0
        public static void PositionRails(BetaWorld worldDest, BlockManager bm)
        {
            int intReplaced = 0;

            for (int x = 0; x < City.MapLength; x++)
            {
                for (int z = 0; z < City.MapLength; z++)
                {
                    for (int y = 0; y < 128; y++)
                    {
                        if (bm.GetID(x, y, z) == BlockInfo.Rails.ID)
                        {
                            BlockHelper.MakeRail(x, y, z);
                            if (++intReplaced > 100)
                            {
                                worldDest.Save();
                                intReplaced = 0;
                            }
                        }
                    }
                }
            }
        }
Пример #4
0
        private static void MakeLevel(BetaWorld world, BlockManager bm, int intDepth, int intMineshaftSize)
        {
            strResourceNames   = ValueFromXMLElement(Path.Combine("Resources", "MineshaftChests.xml"), "level" + intDepth, "names").Split(',');
            intResourceChances = StringArrayToIntArray(
                ValueFromXMLElement(Path.Combine("Resources", "MineshaftChests.xml"), "level" + intDepth, "chances").Split(','));
            int intTorchChance = Convert.ToInt32(ValueFromXMLElement(Path.Combine("Resources", "MineshaftChests.xml"), "level" + intDepth, "torch_chance"));

            int[,] intMap = new int[intMineshaftSize, intMineshaftSize];
            int intXPosOriginal = intMap.GetLength(0) / 2;
            int intZPosOriginal = intMap.GetLength(1) / 2;

            int[,] intArea = new int[intMap.GetLength(0) / MULTIPLIER, intMap.GetLength(1) / MULTIPLIER];
            int intXPos = intXPosOriginal / MULTIPLIER;
            int intZPos = intZPosOriginal / MULTIPLIER;

            intArea[intXPos, intZPos] = 1;
            CreateRouteXPlus(intArea, intXPos + 1, intZPos, 0);
            CreateRouteZPlus(intArea, intXPos, intZPos + 1, 1);
            CreateRouteXMinus(intArea, intXPos - 1, intZPos, 2);
            CreateRouteZMinus(intArea, intXPos, intZPos - 1, 3);
            int  intOffsetX = (intXPosOriginal - (intXPos * MULTIPLIER)) - 2;
            int  intOffsetZ = (intZPosOriginal - (intZPos * MULTIPLIER)) - 2;
            int  intGhostX = 0, intGhostZ = 0;
            bool booGhost = false;

            if (intDepth == 7)
            {
                for (int x = 1; x < intArea.GetLength(0) - 1 && !booGhost; x++)
                {
                    for (int z = 1; z < intArea.GetLength(1) - 1 && !booGhost; z++)
                    {
                        if (intArea[x, z] == 1 && intArea[x + 1, z] == 0 && intArea[x - 1, z] == 0 && intArea[x, z + 1] == 0)
                        {
                            intArea[x, z] = 9;
                            intGhostX     = (x * MULTIPLIER) + intOffsetX;
                            intGhostZ     = (z * MULTIPLIER) + intOffsetZ;
                            booGhost      = true;
                        }
                    }
                }
            }
            for (int x = 4; x < intMap.GetLength(0) - 4; x++)
            {
                for (int z = 4; z < intMap.GetLength(1) - 4; z++)
                {
                    if (intArea.GetLength(0) > x / MULTIPLIER && intArea.GetLength(1) > z / MULTIPLIER)
                    {
                        if (intMap[x + intOffsetX, z + intOffsetZ] < 4)
                        {
                            intMap[x + intOffsetX, z + intOffsetZ] = intArea[x / MULTIPLIER, z / MULTIPLIER];
                        }
                    }
                    if ((x + 3) % 5 == 0 && (z + 3) % 5 == 0 && intArea[x / MULTIPLIER, z / MULTIPLIER] == 1)
                    {
                        if (intArea[(x / MULTIPLIER) + 1, z / MULTIPLIER] == 1)
                        {
                            for (int x2 = 0; x2 < 5; x2++)
                            {
                                if (x2 == 1 || x2 == 3)
                                {
                                    intMap[x + intOffsetX + 3, z + intOffsetZ + x2 - 2] = 8;
                                    intMap[x + intOffsetX + 2, z + intOffsetZ + x2 - 2] = 8;
                                }
                                else
                                {
                                    intMap[x + intOffsetX + 3, z + intOffsetZ + x2 - 2] = 5;
                                    intMap[x + intOffsetX + 2, z + intOffsetZ + x2 - 2] = 5;
                                }
                            }
                            for (int x2 = 0; x2 <= 5; x2++)
                            {
                                if (intMap[x + intOffsetX + x2, z + intOffsetZ] == 5)
                                {
                                    intMap[x + intOffsetX + x2, z + intOffsetZ] = 4;
                                }
                                else
                                {
                                    intMap[x + intOffsetX + x2, z + intOffsetZ] = 7;
                                }
                            }
                        }
                        if (intArea[x / MULTIPLIER, (z / MULTIPLIER) + 1] == 1)
                        {
                            for (int z2 = 0; z2 < 5; z2++)
                            {
                                if (z2 == 1 || z2 == 3)
                                {
                                    intMap[x + intOffsetX + z2 - 2, z + intOffsetZ + 3] = 8;
                                    intMap[x + intOffsetX + z2 - 2, z + intOffsetZ + 2] = 8;
                                }
                                else
                                {
                                    intMap[x + intOffsetX + z2 - 2, z + intOffsetZ + 3] = 5;
                                    intMap[x + intOffsetX + z2 - 2, z + intOffsetZ + 2] = 5;
                                }
                            }
                            for (int z2 = 0; z2 <= 5; z2++)
                            {
                                if (intMap[x + intOffsetX, z + intOffsetZ + z2] == 5)
                                {
                                    intMap[x + intOffsetX, z + intOffsetZ + z2] = 4;
                                }
                                else
                                {
                                    intMap[x + intOffsetX, z + intOffsetZ + z2] = 7;
                                }
                            }
                        }
                        if (intArea[x / MULTIPLIER, z / MULTIPLIER] == 1)
                        {
                            MakeChestAndOrTorch(intArea, intMap, (x - 3) / MULTIPLIER, z / MULTIPLIER, x + intOffsetX - 2, z + intOffsetZ);
                            MakeChestAndOrTorch(intArea, intMap, (x + 3) / MULTIPLIER, z / MULTIPLIER, x + intOffsetX + 2, z + intOffsetZ);
                            MakeChestAndOrTorch(intArea, intMap, x / MULTIPLIER, (z - 3) / MULTIPLIER, x + intOffsetX, z + intOffsetZ - 2);
                            MakeChestAndOrTorch(intArea, intMap, x / MULTIPLIER, (z + 3) / MULTIPLIER, x + intOffsetX, z + intOffsetZ + 2);
                        }
                    }
                }
            }
            intMap[intXPosOriginal, intZPosOriginal] = 3;
            int intSupportMaterial = RandomHelper.RandomNumber((int)BlockType.WOOD, (int)BlockType.WOOD_PLANK, (int)BlockType.FENCE);

            intSupportMaterial = (int)BlockType.WOOD_PLANK;
            for (int x = 0; x < intMap.GetLength(0); x++)
            {
                for (int z = 0; z < intMap.GetLength(1); z++)
                {
                    switch (intMap[x, z])
                    {
                    case 0:
                        break;

                    case 1:
                        for (int y = 39 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                        }
                        break;

                    case 9:
                        for (int y = 39 - (5 * intDepth); y <= 41 - (5 * (intDepth - 1)); y++)
                        {
                            bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                        }
                        break;

                    case 2:
                        break;

                    case 4:
                        for (int y = 38 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            if (y == 38 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.GRAVEL);
                            }
                            else if (y == 39 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.RAILS);
                            }
                            else if (y == 40 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                            }
                            else
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, intSupportMaterial);
                            }
                        }
                        break;

                    case 5:
                        for (int y = 39 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            bm.SetID(x + intBlockStart, y, z + intBlockStart, intSupportMaterial);
                        }
                        break;

                    case 6:
                        for (int y = 39 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            if (y == 39 - (5 * intDepth) &&
                                RandomHelper.NextDouble() > 0.9)
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.CHEST);
                                MakeChestItems(bm, x + intBlockStart, y, z + intBlockStart);
                            }
                            else if (y == 41 - (5 * intDepth) &&
                                     RandomHelper.NextDouble() < (double)intTorchChance / 100)
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.TORCH);
                                if (intMap[x - 1, z] == 0)
                                {
                                    bm.SetData(x + intBlockStart, y, z + intBlockStart, 1);
                                }
                                else if (intMap[x + 1, z] == 0)
                                {
                                    bm.SetData(x + intBlockStart, y, z + intBlockStart, 2);
                                }
                                else if (intMap[x, z - 1] == 0)
                                {
                                    bm.SetData(x + intBlockStart, y, z + intBlockStart, 3);
                                }
                                else
                                {
                                    bm.SetData(x + intBlockStart, y, z + intBlockStart, 4);
                                }
                            }
                            else
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                            }
                        }
                        break;

                    case 7:
                    case 3:
                        for (int y = 38 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            if (y == 38 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.GRAVEL);
                            }
                            else if (y == 39 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.RAILS);
                            }
                            else
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                            }
                        }
                        break;

                    case 8:
                        for (int y = 39 - (5 * intDepth); y <= 41 - (5 * intDepth); y++)
                        {
                            if (y == 41 - (5 * intDepth))
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, intSupportMaterial);
                            }
                            else
                            {
                                bm.SetID(x + intBlockStart, y, z + intBlockStart, (int)BlockType.AIR);
                            }
                        }
                        break;
                    }
                }
            }
            for (int x = 0; x < intMap.GetLength(0); x++)
            {
                for (int z = 0; z < intMap.GetLength(1); z++)
                {
                    switch (intMap[x, z])
                    {
                    case 3:
                    case 4:
                    case 7:
                        BlockHelper.MakeRail(x + intBlockStart, 39 - (5 * intDepth), z + intBlockStart);
                        break;
                    }
                }
            }
            if (booGhost)
            {
                BlockShapes.MakeSolidBox(intBlockStart + intGhostX - 1, intBlockStart + intGhostX + 5,
                                         39 - (5 * intDepth), 46 - (5 * intDepth),
                                         intBlockStart + intGhostZ - 1, intBlockStart + intGhostZ + 5, (int)BlockType.AIR, 0);
                for (int x = intBlockStart + intGhostX; x <= intBlockStart + intGhostX + 4; x++)
                {
                    for (int y = 39 - (5 * intDepth); y <= 44 - (5 * intDepth); y++)
                    {
                        for (int z = intBlockStart + intGhostZ + 3; z <= intBlockStart + intGhostZ + 4; z++)
                        {
                            bm.SetID(x, y, z, (int)BlockType.WOOL);
                            bm.SetData(x, y, z, (int)WoolColor.WHITE);
                        }
                    }
                }
                bm.SetID(intBlockStart + intGhostX + 0, 44 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)BlockType.TORCH);
                bm.SetID(intBlockStart + intGhostX + 0, 44 - (5 * intDepth), intBlockStart + intGhostZ + 4, (int)BlockType.TORCH);
                bm.SetID(intBlockStart + intGhostX + 4, 44 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)BlockType.TORCH);
                bm.SetID(intBlockStart + intGhostX + 4, 44 - (5 * intDepth), intBlockStart + intGhostZ + 4, (int)BlockType.TORCH);
                bm.SetData(intBlockStart + intGhostX + 0, 44 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)TorchOrientation.FLOOR);
                bm.SetData(intBlockStart + intGhostX + 0, 44 - (5 * intDepth), intBlockStart + intGhostZ + 4, (int)TorchOrientation.FLOOR);
                bm.SetData(intBlockStart + intGhostX + 4, 44 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)TorchOrientation.FLOOR);
                bm.SetData(intBlockStart + intGhostX + 4, 44 - (5 * intDepth), intBlockStart + intGhostZ + 4, (int)TorchOrientation.FLOOR);
                bm.SetID(intBlockStart + intGhostX + 1, 43 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)BlockType.OBSIDIAN);
                bm.SetID(intBlockStart + intGhostX + 3, 43 - (5 * intDepth), intBlockStart + intGhostZ + 3, (int)BlockType.OBSIDIAN);
                bm.SetID(intBlockStart + intGhostX + 1, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)BlockType.TORCH);
                bm.SetData(intBlockStart + intGhostX + 1, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)TorchOrientation.FLOOR);
                bm.SetID(intBlockStart + intGhostX + 2, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)BlockType.SIGN_POST);
                bm.SetData(intBlockStart + intGhostX + 2, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)SignPostOrientation.EAST);
                BlockHelper.MakeSignPost(intBlockStart + intGhostX + 2, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2,
                                         "Ghostdancer:|Victim of the|Creeper Rush|of '09");
                bm.SetID(intBlockStart + intGhostX + 3, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)BlockType.TORCH);
                bm.SetData(intBlockStart + intGhostX + 3, 39 - (5 * intDepth), intBlockStart + intGhostZ + 2, (int)TorchOrientation.FLOOR);
            }
            world.Save();
            //File.WriteAllText("c:\\output.txt", TwoDimensionalArrayToString(intMap));
        }