public virtual Assimp.Node assimpExport(ref Assimp.Scene scn, ref Dictionary <int, int> meshImportStatus) { //Default shit //Create assimp node Assimp.Node node = new Assimp.Node(Name); node.Transform = MathUtils.convertMatrix(localMat); //Handle animations maybe? int animComponentId = hasComponent(typeof(AnimComponent)); if (animComponentId > -1) { AnimComponent cmp = (AnimComponent)_components[animComponentId]; cmp.assimpExport(ref scn); } foreach (Model child in children) { Assimp.Node c = child.assimpExport(ref scn, ref meshImportStatus); node.Children.Add(c); } return(node); }
public void copyFrom(AnimComponent input) { //Base class is dummy //base.copyFrom(input); //Copy stuff from base class //TODO: Copy Animations }
public override Component Clone() { AnimComponent ac = new AnimComponent(); //Copy Animations foreach (AnimData ad in _animations) { AnimData clone = ad.Clone(); ac.Animations.Add(clone); ac._animDict[clone.PName] = clone; } return(ac); }
protected AnimComponent(AnimComponent input) { this.copyFrom(input); }