private void BeHitCallback(CharHandler charHandler, CharHandler aimHandler) { float hurt; if (BattleEnum.Enum_CharType.Monster == charHandler.m_CharData.m_eType) { hurt = BattleCalculate.MonsterNormalHurt(charHandler.m_CharData, aimHandler.m_CharData); } else { hurt = BattleCalculate.HeroNormalHurt(charHandler.m_CharData, aimHandler.m_CharData); } hurt = ChangeProperty.RatioCoefficient(hurt, SkillEnum.SkillKind.Force, charHandler, aimHandler); aimHandler.BeHit(hurt, charHandler); }