Пример #1
0
        public void Execute(int index)
        {
            ReflectionCube cube = ReflectionCube.allCubes[index];

            if (PipelineFunctions.FrustumCulling(ref cube.localToWorld, new Vector3(0.5f, 0.5f, 0.5f), planes))
            {
#if UNITY_EDITOR        //For debugging
                if (!resultIndices.ConcurrentAdd(index))
                {
                    Debug.LogError("Reflection culling Out of range");
                }
#else
                resultIndices.ConcurrentAdd(index);
#endif
            }
        }
            public void Execute(int index)
            {
                CustomDrawRequest cdr = CustomDrawRequest.AllEvents[index];

                if (cdr.Cull(frustumPlanes))
                {
                    cullResult.ConcurrentAdd(index);
                }
            }