Пример #1
0
                void SetMinMax(ref DecalData da, float3 ext, ref float3 minV, ref float3 maxV)
                {
                    float3 pos = mul(da.localToWorld, float4(ext, 1));

                    minV = min(pos, minV);
                    maxV = max(pos, maxV);
                }
Пример #2
0
        public void FrameUpdate(PipelineCamera cam, ref PipelineCommandData data)
        {
            CommandBuffer buffer = data.buffer;

            handle.Complete();
            buffer.GetTemporaryRT(ShaderIDs._BackupAlbedoMap, cam.cam.pixelWidth, cam.cam.pixelHeight, 0, FilterMode.Point, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear, 1, false);
            buffer.GetTemporaryRT(ShaderIDs._BackupNormalMap, cam.cam.pixelWidth, cam.cam.pixelHeight, 0, FilterMode.Point, RenderTextureFormat.ARGB2101010, RenderTextureReadWrite.Linear, 1, false);
            buffer.CopyTexture(cam.targets.gbufferIndex[2], 0, 0, ShaderIDs._BackupNormalMap, 0, 0);
            buffer.CopyTexture(cam.targets.gbufferIndex[0], 0, 0, ShaderIDs._BackupAlbedoMap, 0, 0);
            decalTargets[0] = cam.targets.gbufferIndex[0];
            decalTargets[1] = cam.targets.gbufferIndex[2];
            buffer.SetRenderTarget(colors: decalTargets, depth: ShaderIDs._DepthBufferTexture);
            DecalData *resulPtr = decalCullResults.Ptr();

            for (int i = 0; i < cullJob.count; ++i)
            {
                ref DecalData decal = ref resulPtr[i];
                DecalBase     dec   = MUnsafeUtility.GetObject <DecalBase>(decal.comp);
                dec.DrawDecal(buffer);
            }