Пример #1
0
        public AudioOneShotPlayer PlayOneShotAtPosition(AudioClip clip, Vector3 position, float volumeMultiplier = 1)
        {
            Vector2 delta = position - Listener.transform.position;

            if (delta.sqrMagnitude > soundInRange * soundInRange)
            {
                return(null);
            }

            AudioOneShotPlayer player = oneShotPlayerPool.Get();

            player.transform.position = position;
            player.Play(clip, (_player) => oneShotPlayerPool.Put(_player), volumeMultiplier);
            return(player);
        }
Пример #2
0
        protected virtual void Awake()
        {
            clipDicts = new Dictionary <AudioIDEnum, AudioPreset.EnumToAudio>();

            if (oneShotAudioSourcePrefab == null)
            {
                oneShotPlayerPool = new PrefabPool <AudioOneShotPlayer>(delegate {
                    GameObject obj            = new GameObject("AudioOneShotPlayer");
                    AudioOneShotPlayer player = obj.AddComponent <AudioOneShotPlayer>();
                    player.Volume             = oneShotAudioSrc.volume;
                    return(player);
                }, true, "AudioCollects");
            }
            else
            {
                oneShotPlayerPool = new PrefabPool <AudioOneShotPlayer>(oneShotAudioSourcePrefab, true, "AudioCollects");
            }

            if (defaultPreset != null)
            {
                LoadAudioPreset(defaultPreset);
            }

            if (oneShotAudioSrc == null)
            {
                oneShotAudioSrc = gameObject.AddComponent <AudioSource>();
            }

            if (bgmAudioSrc == null)
            {
                bgmAudioSrc      = gameObject.AddComponent <AudioSource>();
                bgmAudioSrc.loop = true;
            }
            if (secondaryBgmAudioSrc == null)
            {
                secondaryBgmAudioSrc      = gameObject.AddComponent <AudioSource>();
                secondaryBgmAudioSrc.loop = true;
            }

            loopPlayers = new List <OneShotLoopPlayer>();
        }
Пример #3
0
        public AudioOneShotPlayer PlayOneShotAtPosition(AudioIDEnum ID, Vector3 position, float volumeMultiplier = 1)
        {
            if (!clipDicts.ContainsKey(ID))
            {
            #if UNITY_EDITOR
                Debug.LogWarningFormat("Audio '{0}' doesn't exist", ID);
            #endif
                return(null);
            }

            Vector2 delta = position - Listener.transform.position;
            if (delta.sqrMagnitude > soundInRange * soundInRange)
            {
                return(null);
            }

            AudioOneShotPlayer player = oneShotPlayerPool.Get();
            player.transform.position = position;
            player.Play(clipDicts[ID].Clip, (_player) => oneShotPlayerPool.Put(_player), clipDicts[ID].Volume * volumeMultiplier);
            return(player);
        }