public Sailor() { Attack = 15; Defence = 20; Health = 45; Cost = 15; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/sailor.png"; UnitImage = UnitImagesFactory.CrateImage(typeof(Sailor), IconUri); }
public SeaDog() { Attack = 55; Defence = 45; Health = 100; Cost = 60; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/seadog.gif"; UnitImage = UnitImagesFactory.CrateImage(typeof(SeaDog), IconUri); }
public Corsair() { Attack = 35; Defence = 30; Health = 75; Cost = 30; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/corsair.png"; UnitImage = UnitImagesFactory.CrateImage(typeof(Corsair), IconUri); }
public Brigantine() { MaxCrew = 40; Attack = 185; Defence = 150; Health = 1450; Cost = 150; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/brigantine.png"; UnitImage = UnitImagesFactory.CrateImage(typeof(Brigantine), IconUri); Crew = new List <Pirate>(); }
public Frigate() { MaxCrew = 80; Attack = 550; Defence = 450; Health = 4000; Cost = 650; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/frigate.png"; UnitImage = UnitImagesFactory.CrateImage(typeof(Frigate), IconUri); Crew = new List <Pirate>(); }
public Caravel() { MaxCrew = 60; Attack = 285; Defence = 250; Health = 2750; Cost = 300; IconUri = "pack://application:,,,/MPZ_Patterns;component/Resources/Icons/caravel.png"; UnitImage = UnitImagesFactory.CrateImage(typeof(Caravel), IconUri); Crew = new List <Pirate>(); }