Пример #1
0
 // If connection fails
 private void Connection_CreateConnectionFailed(object sender, CreateConnectionAsyncArgs e)
 {
     this.Loading(false);
     MessageBox.Show("Connection failed: " + e.Message);
 }
Пример #2
0
 // If connection is success
 private void Connection_CreateConnectionCompleted(object sender, CreateConnectionAsyncArgs e)
 {
     Deployment.Current.Dispatcher.BeginInvoke(() =>
     {
         PlayerStatus = "Connection established to " + Connection.Server;
     });
     this.Loading(true, "Loading playlist");
     //Deployment.Current.Dispatcher.BeginInvoke(() => { Playlist.Clear(); });
     getAllTracksEvent += MainPage_GetAllTracks;
     GetPlaylist();
 }