Пример #1
0
        IEnumerator CheckTriggerChild(SatsumaTrigger trigger)
        {
            yield return(new WaitForSeconds(2));

            if (trigger.Pivot.childCount == 0)
            {
                trigger.gameObject.SetActive(true);
            }
        }
Пример #2
0
 internal void Check(SatsumaTrigger trigger)
 {
     StartCoroutine(CheckTriggerChild(trigger));
 }