Пример #1
0
        //============================================================
        public void Unserialize(IInput input)
        {
            _name = input.ReadString();
            //............................................................
            // 读取材质列表
            int materialCount = input.ReadInt16();

            for (int n = 0; n < materialCount; n++)
            {
                FDxRsTemplateMaterial material = new FDxRsTemplateMaterial();
                material.Template = this;
                material.Unserialize(input);
                _materials.Set(material.Code, material);
            }
            //............................................................
            // 读取材质列表
            int renderableCount = input.ReadInt16();

            for (int n = 0; n < renderableCount; n++)
            {
                FDxRsTemplateRenderable renderable = new FDxRsTemplateRenderable();
                renderable.Template = this;
                renderable.Unserialize(input);
                //_logger.Debug(this, "LoadFile", "Load renderable. (loop={0}/{1}, model={2}({3}, material={4})",
                //      n, renderableCount, renderable.ModelCode, renderable.GeometryName, renderable.MaterialCode);
                _renderables.Push(renderable);
            }
        }
Пример #2
0
 //============================================================
 public void Unserialize(IInput input)
 {
     // 读取设置
     _id           = input.ReadInt32();
     _modelCode    = input.ReadString();
     _geometryName = input.ReadString();
     _materialCode = input.ReadString();
     // 存储矩阵
     _originMatrix.Unserialize(input);
     _worldMatrix.Unserialize(input);
     // 读取模型
     _model    = RDxCore.ModelResourceConsole.Get(_modelCode);
     _geometry = _model.Mesh.Geometries.Get(_geometryName);
     _material = _template.Materials.Get(_materialCode);
 }