private void WriteTunicColour(byte[] obj, int i) { Color t = Settings.TunicColor; byte[] c = { t.R, t.G, t.B }; List <int[]> locs = ROMFuncs.GetAddresses(AddrsDirectory + "tunic-" + i.ToString()); for (int j = 0; j < locs.Count; j++) { ROMFuncs.WriteFileAddr(locs[j], c, obj); } }