Пример #1
0
        void CreateView(RenderingSurface xiSurface, Scene xiScene, Camera xiCamera, RenderMode xiFixedRenderMode)
        {
            xiSurface.MouseDown  += new MouseEventHandler(Viewer3DRenderingSurface_MouseDown);
            xiSurface.MouseUp    += new MouseEventHandler(Viewer3DRenderingSurface_MouseUp);
            xiSurface.MouseMove  += new MouseEventHandler(Viewer3DRenderingSurface_MouseMove);
            xiSurface.MouseWheel += new MouseEventHandler(Viewer3DRenderingSurface_MouseWheel);
            xiSurface.GotFocus   += new EventHandler(Viewer3DRenderingSurface_GotFocus);

            ImmediateModeRenderer lRenderer = new ImmediateModeRenderer();

            lRenderer.FixedRenderMode = xiFixedRenderMode;
            lRenderer.Attach(xiSurface);

            MMEdEditorView lView = new MMEdEditorView(this, xiScene, xiCamera, lRenderer);

            mViews.Add(xiSurface, lView);
        }
Пример #2
0
        private void ResetCamera()
        {
            MMEdEditorView lTR = mViews[mMainForm.Viewer3DRenderingSurfaceTopRight];

            lTR.Camera.Position = new GLTK.Point(-3 * MoveScale, -3 * MoveScale, 3 * MoveScale);
            lTR.Camera.LookAt(new GLTK.Point(3 * MoveScale, 3 * MoveScale, 0), new GLTK.Vector(0, 0, 1));

            MMEdEditorView lTL = mViews[mMainForm.Viewer3DRenderingSurfaceTopLeft];

            lTL.Camera.Position = new GLTK.Point(0, 0, -5000);
            lTL.Camera.LookAt(new GLTK.Point(0, 0, 0), GLTK.Vector.XAxis);

            MMEdEditorView lBL = mViews[mMainForm.Viewer3DRenderingSurfaceBottomLeft];

            lBL.Camera.Position = new GLTK.Point(-5000, 0, 0);
            lBL.Camera.LookAt(new GLTK.Point(0, 0, 0), GLTK.Vector.ZAxis);

            MMEdEditorView lBR = mViews[mMainForm.Viewer3DRenderingSurfaceBottomRight];

            lBR.Camera.Position = new GLTK.Point(0, -5000, 0);
            lBR.Camera.LookAt(new GLTK.Point(0, 0, 0), GLTK.Vector.ZAxis);
        }
Пример #3
0
        void CreateView(RenderingSurface xiSurface, Scene xiScene, Camera xiCamera, RenderMode xiFixedRenderMode)
        {
            xiSurface.MouseDown += new MouseEventHandler(Viewer3DRenderingSurface_MouseDown);
              xiSurface.MouseUp += new MouseEventHandler(Viewer3DRenderingSurface_MouseUp);
              xiSurface.MouseMove += new MouseEventHandler(Viewer3DRenderingSurface_MouseMove);
              xiSurface.MouseWheel += new MouseEventHandler(Viewer3DRenderingSurface_MouseWheel);
              xiSurface.GotFocus += new EventHandler(Viewer3DRenderingSurface_GotFocus);

              ImmediateModeRenderer lRenderer = new ImmediateModeRenderer();
              lRenderer.FixedRenderMode = xiFixedRenderMode;
              lRenderer.Attach(xiSurface);

              MMEdEditorView lView = new MMEdEditorView(this, xiScene, xiCamera, lRenderer);

              mViews.Add(xiSurface, lView);
        }