/// <summary>
        /// initialize component
        /// </summary>
        /// <returns>success</returns>
        public override bool initialize()
        {
            weaponAudio = GetComponent <WeaponAudio>();
            if (!weaponAudio)
            {
                Debug.LogWarning("Cannot find 'WeaponAudio' on " + this.gameObject.name);
            }


            return(base.initialize());
        }
Пример #2
0
        void _createAudioManager()
        {
            AudioManager am = character.GetComponent <AudioManager>();

            if (!am)
            {
                am = Undo.AddComponent <AudioManager>(character);
            }

            WeaponAudio ms = character.GetComponent <WeaponAudio>();

            if (!ms)
            {
                ms = Undo.AddComponent <WeaponAudio>(character);
            }

            // load default clips
            AudioClip grunt1 = Resources.Load <AudioClip>("Audio/grunt1");
            AudioClip grunt2 = Resources.Load <AudioClip>("Audio/grunt2");
            AudioClip grunt4 = Resources.Load <AudioClip>("Audio/grunt4");
            AudioClip grunt5 = Resources.Load <AudioClip>("Audio/grunt5");
            AudioClip punch1 = Resources.Load <AudioClip>("Audio/punch1");
            AudioClip smack1 = Resources.Load <AudioClip>("Audio/smack1");
            AudioClip smack2 = Resources.Load <AudioClip>("Audio/smack2");
            AudioClip smack3 = Resources.Load <AudioClip>("Audio/smack3");
            AudioClip block1 = Resources.Load <AudioClip>("Audio/block1");


            if (!grunt1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt1'");
            }
            if (!grunt2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt2'");
            }
            if (!grunt4)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt4'");
            }
            if (!grunt5)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt5'");
            }
            if (!punch1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/punch1'");
            }
            if (!smack1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack1'");
            }
            if (!smack2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack2'");
            }
            if (!smack3)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack3'");
            }
            if (!block1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/block1'");
            }

            am.jumpSounds     = new AudioClip[] { grunt1, grunt5 };
            am.diveRollSounds = new AudioClip[] { grunt2 };

            ms.attackSwingSounds = new AudioClip[] { grunt4, grunt5 };
            ms.attackHitSounds   = new AudioClip[] { punch1, smack1, smack2, smack3 };
            ms.blockSounds       = new AudioClip[] { block1 };
        }
Пример #3
0
        void _createAudio()
        {
            AudioManager am = character.GetComponent <AudioManager>();

            if (!am)
            {
                am = Undo.AddComponent <AudioManager>(character);
            }

            // load default clips
            AudioClip jumpClip1 = Resources.Load <AudioClip>("Audio/grunt5");
            AudioClip jumpClip2 = Resources.Load <AudioClip>("Audio/grunt1");
            AudioClip diveRoll  = Resources.Load <AudioClip>("Audio/grunt2");

            if (!jumpClip1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt5'");
            }
            if (!jumpClip2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt1'");
            }
            if (!diveRoll)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/grunt2'");
            }

            am.jumpSounds     = new AudioClip[] { jumpClip1, jumpClip2 };
            am.diveRollSounds = new AudioClip[] { diveRoll };

            if (CharacterType == CharacterTypes.ThirdPerson ||
                CharacterType == CharacterTypes.TopDown)
            {
                WeaponAudio ms = character.GetComponent <WeaponAudio>();
                if (!ms)
                {
                    ms = Undo.AddComponent <WeaponAudio>(character);
                }

                // load default clips
                AudioClip punch1  = Resources.Load <AudioClip>("Audio/punch1");
                AudioClip smack1  = Resources.Load <AudioClip>("Audio/smack1");
                AudioClip smack2  = Resources.Load <AudioClip>("Audio/smack2");
                AudioClip smack3  = Resources.Load <AudioClip>("Audio/smack3");
                AudioClip block1  = Resources.Load <AudioClip>("Audio/block1");
                AudioClip swoosh1 = Resources.Load <AudioClip>("Audio/swoosh1");
                AudioClip swoosh2 = Resources.Load <AudioClip>("Audio/swoosh2");

                if (!punch1)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/punch1'");
                }
                if (!smack1)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/smack1'");
                }
                if (!smack2)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/smack2'");
                }
                if (!smack3)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/smack3'");
                }
                if (!block1)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/block1'");
                }
                if (!swoosh1)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/swoosh1'");
                }
                if (!swoosh2)
                {
                    Debug.LogWarning("Unable to load clip: 'Audio/swoosh2'");
                }



                ms.attackSwingSounds = new AudioClip[] { swoosh1, swoosh2 };
                ms.attackHitSounds   = new AudioClip[] { punch1, smack1, smack2, smack3 };
                ms.blockSounds       = new AudioClip[] { block1 };
            }
        }
        /// <summary>
        /// initialize component
        /// </summary>
        public void initialize()
        {
            if (m_Initialized)
            {
                return;
            }

            m_Animator = GetComponent <Animator>();
            if (!m_Animator)
            {
                Debug.LogError("Cannot find component 'Animator'" + " < " + this.ToString() + ">"); return;
            }

            m_Audio = GetComponent <AudioManager>();
            if (!m_Audio)
            {
                Debug.LogError("Cannot find component 'AudioManager'" + " < " + this.ToString() + ">"); return;
            }

            m_Character = GetComponent <TPCharacter>();
            if (!m_Character)
            {
                Debug.LogError("Cannot find component 'TPCharacter'" + " < " + this.ToString() + ">"); return;
            }
            m_Character.initialize();
            m_Character.setIKMode(TPCharacter.IKMode.None);

            AudioManager amg = m_Character.audioManager as AudioManager;

            if (!amg)
            {
                Debug.LogError("Cannot find component 'AudioManager'" + " < " + this.ToString() + ">"); return;
            }
            m_Audio = amg;

            m_DefaultWeaponSounds = GetComponent <WeaponAudio>();
            if (!m_DefaultWeaponSounds)
            {
                Debug.LogError("Cannot find 'WeaponAudio' component <" + this.ToString() + " >"); return;
            }

            m_Stats = GetComponent <Stats>();
            if (!m_Stats)
            {
                Debug.LogError("Cannot find 'Stats' component: " + " < " + this.ToString() + ">"); return;
            }

            m_HealthUI = GetComponent <HealthUI>();

            m_Ragdoll = GetComponent <RagdollManager>();
            if (!m_Ragdoll)
            {
                Debug.LogError("Cannot find component 'RagdollManager'" + " < " + this.ToString() + ">"); return;
            }
            m_Ragdoll.initialize();
            m_Ragdoll.OnHit = () =>
            {
                m_Character.simulateRootMotion = false;
                m_Character.disableMove        = true;
                m_Character.rigidBody.velocity = Vector3.zero;

                m_Character.rigidBody.detectCollisions = false;
                m_Character.rigidBody.isKinematic      = true;
                m_Character.capsule.enabled            = false;
            };
            // allow movement when transitioning to animated
            m_Ragdoll.OnStartTransition = () =>
            {
                /*
                 *  Enable simulating root motion on transition  if
                 *  character is not in full ragdoll to
                 *  make character not freeze on place when hit.
                 *  Otherwise root motion will interfere with getting up animation.
                 */
                if (!m_Ragdoll.isFullRagdoll && !m_Ragdoll.isGettingUp)
                {
                    m_Character.simulateRootMotion         = true;
                    m_Character.rigidBody.detectCollisions = true;
                    m_Character.rigidBody.isKinematic      = false;
                    m_Character.capsule.enabled            = true;
                }
            };

            // event that will be last fired ( when full ragdoll - on get up, when hit reaction - on blend end
            m_Ragdoll.LastEvent = () =>
            {
                m_Character.simulateRootMotion = true;
                m_Character.disableMove        = false;

                m_Character.rigidBody.detectCollisions = true;
                m_Character.rigidBody.isKinematic      = false;
                m_Character.capsule.enabled            = true;
            };

            m_Ragdoll.ragdollEventTime = 4.0f;
            //m_Ragdoll.OnTimeEnd = () =>
            //{
            //    if (m_Stats.health > 0)
            //    {
            //        m_Ragdoll.blendToMecanim();
            //    }
            //    //m_Ragdoll.OnTimeEnd = null;
            //};

            GameObject playerGO = GameObject.FindGameObjectWithTag("Player");

            if (!playerGO)
            {
                Debug.LogError("Cannot find object with tag 'Player' " + " < " + this.ToString() + ">");
                return;
            }
            m_Player = playerGO.GetComponent <Player>();
            if (!m_Player)
            {
                Debug.LogError("Cannot find 'Player' script on  " + playerGO.name + " < " + this.ToString() + ">"); return;
            }

            m_path = new UnityEngine.AI.NavMeshPath();

            m_NpcState = NPCState.Idle;

            m_NPCManager = GameObject.FindObjectOfType <NPCManager>();

            m_StartPosition = transform.position;
            m_StartLookAt   = transform.forward;

#if SMOOTH_MOVEMENT
            for (int i = 0; i < avgMove.Length; i++)
            {
                avgMove[i] = Vector3.zero;
            }
#endif

            if (!attackSweepBody)
            {
                Debug.LogError("Cannot find attack sweep body used for finding obstructions." + " < " + this.ToString() + ">");
                return;
            }

            m_DamageUI = GetComponent <DebugUI>();

            m_Initialized = true;
        }
        /// <summary>
        /// load default shield animation clips
        /// </summary>
        /// <param name="weaponItem">shield item to assign clips to</param>
        public static void LoadDefaultShieldSoundsAndClips(ShieldItem shieldItem)
        {
            WeaponAudio wa = shieldItem.GetComponent <WeaponAudio>();

            if (!wa)
            {
                wa = Undo.AddComponent <WeaponAudio>(shieldItem.gameObject);
            }



            AudioClip swoosh1     = Resources.Load <AudioClip>("Audio/swoosh1");
            AudioClip swoosh2     = Resources.Load <AudioClip>("Audio/swoosh2");
            AudioClip metal_clang = Resources.Load <AudioClip>("Audio/metal_clang");
            AudioClip smack1      = Resources.Load <AudioClip>("Audio/smack1");
            AudioClip smack2      = Resources.Load <AudioClip>("Audio/smack2");
            AudioClip smack3      = Resources.Load <AudioClip>("Audio/smack3");

            if (!swoosh1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/swoosh1'");
            }
            if (!swoosh2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/swoosh2'");
            }
            if (!metal_clang)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/metal_clang'");
            }
            if (!smack1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack1'");
            }
            if (!smack2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack2'");
            }
            if (!smack3)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/smack3'");
            }

            wa.attackSwingSounds = new AudioClip[] { swoosh1, swoosh2 };
            wa.attackHitSounds   = new AudioClip[] { smack1, smack2, smack3 };
            wa.blockSounds       = new AudioClip[] { metal_clang };


            AnimationClip defaultAttack = null;
            AnimationClip defaultBlock  = null;

            System.Collections.Generic.List <AnimationClip> blockHitClips =
                new System.Collections.Generic.List <AnimationClip>();


            AnimationClip[] onehandedclips = Resources.LoadAll <AnimationClip>("Animations/c_sword&shield_03");
            if (onehandedclips.Length == 0)
            {
                Debug.LogWarning("Cannot find animations from 'Resources/Animations/c_sword&shield_03");
            }

            foreach (AnimationClip clip in onehandedclips)
            {
                if (clip.name == "ShieldAttack")
                {
                    defaultAttack = clip;
                }
                if (clip.name == "ShieldBlock1")
                {
                    defaultBlock = clip;
                }
                if (clip.name.StartsWith("ShieldBlockHit"))
                {
                    blockHitClips.Add(clip);
                }
            }

            if (defaultAttack)
            {
                shieldItem.attackClip.original_name = "default_attack_walk_fast";
                shieldItem.attackClip.clip          = defaultAttack;
            }
            if (defaultBlock)
            {
                shieldItem.blockClip.original_name = "default_block_stance";
                shieldItem.blockClip.clip          = defaultBlock;
            }
            shieldItem.blockHitClips = new System.Collections.Generic.List <AnimationClipReplacementInfo>(5);
            for (int i = 0; i < blockHitClips.Count; i++)
            {
                AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                info.original_name = "default_block_hit" + i;
                info.clip          = blockHitClips[i];
                shieldItem.blockHitClips.Add(info);
            }

            Debug.LogWarning("NEED TO CREATE SECONDARY HAND LOCOMOTION ANIMATIONS !!!");
            AnimationClip[] locomotionClips = Resources.LoadAll <AnimationClip>("Animations/DefaultLocomotions/c_SecondaryItemLocomotion");
            if (locomotionClips.Length == 0)
            {
                Debug.LogWarning("Cannot find animations from 'Resources/Animations/DefaultLocomotions/c_SecondaryItemLocomotion");
            }

            shieldItem.locomotionClips = new System.Collections.Generic.List <AnimationClipReplacementInfo>(15);


            for (int i = 0; i < locomotionClips.Length; i++)
            {
                AnimationClip clip = locomotionClips[i];
                if (!clip)
                {
                    continue;
                }
                if (clip.name == "c_SecItem_Idle")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Idle";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_Run")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Run";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_Walk")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Walk";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_TurnRightQuarter")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnRightQuarter";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_TurnRightHalf")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnRightHalf";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_TurnLeftQuarter")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnLeftQuarter";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_TurnLeftHalf")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnLeftHalf";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_WalkRightSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkRightSharp";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_WalkLeftSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkLeftSharp";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_WalkRightWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkRightWide";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_WalkLeftWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkLeftWide";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_RunRightSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunRightSharp";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_RunLeftSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunLeftSharp";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_RunRightWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunRightWide";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_SecItem_RunLeftWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunLeftWide";
                    info.clip          = clip;
                    shieldItem.locomotionClips.Add(info);
                }
            }
        }
        /// <summary>
        /// load default two handed weapon animation clips
        /// </summary>
        /// <param name="weaponItem">weapon item to assign clips to</param>
        public static void LoadDefaultWeapon2HSoundsAndClips(MeleeWeaponItem weaponItem)
        {
            WeaponAudio wa = weaponItem.GetComponent <WeaponAudio>();

            if (!wa)
            {
                wa = Undo.AddComponent <WeaponAudio>(weaponItem.gameObject);
            }


            AudioClip swoosh1     = Resources.Load <AudioClip>("Audio/swoosh1");
            AudioClip swoosh2     = Resources.Load <AudioClip>("Audio/swoosh2");
            AudioClip metal_clang = Resources.Load <AudioClip>("Audio/metal_clang");
            AudioClip sword_hit   = Resources.Load <AudioClip>("Audio/blade_slash_hit");

            if (!swoosh1)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/swoosh1'");
            }
            if (!swoosh2)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/swoosh2'");
            }
            if (!metal_clang)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/metal_clang'");
            }
            if (!sword_hit)
            {
                Debug.LogWarning("Unable to load clip: 'Audio/blade_slash_hit'");
            }

            wa.attackSwingSounds = new AudioClip[] { swoosh1, swoosh2 };
            wa.attackHitSounds   = new AudioClip[] { sword_hit };
            wa.blockSounds       = new AudioClip[] { metal_clang };



            AnimationClip defaultAttack = null;
            AnimationClip defaultBlock  = null;

            System.Collections.Generic.List <AnimationClip> blockHitClips =
                new System.Collections.Generic.List <AnimationClip>();

            AnimationClip[] twohandedclips = Resources.LoadAll <AnimationClip>("Animations/c_Weapon2H");
            if (twohandedclips.Length == 0)
            {
                Debug.LogWarning("Cannot find animations from 'Resources/Animations/c_Weapon2H");
            }

            foreach (AnimationClip clip in twohandedclips)
            {
                if (clip.name == "c_Weapon2HCombo01")
                {
                    defaultAttack = clip;
                }
                if (clip.name == "c_Weapon2HBlockStance01")
                {
                    defaultBlock = clip;
                }
                if (clip.name.StartsWith("c_W2HBlockHit"))
                {
                    blockHitClips.Add(clip);
                }
            }

            if (defaultAttack)
            {
                weaponItem.attackClip.original_name = "default_attack_walk_fast";
                weaponItem.attackClip.clip          = defaultAttack;
            }
            if (defaultBlock)
            {
                weaponItem.blockClip.original_name = "default_block_stance";
                weaponItem.blockClip.clip          = defaultBlock;
            }
            weaponItem.blockHitClips = new System.Collections.Generic.List <AnimationClipReplacementInfo>(5);
            for (int i = 0; i < blockHitClips.Count; i++)
            {
                AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                info.original_name = "default_block_hit" + i;
                info.clip          = blockHitClips[i];
                weaponItem.blockHitClips.Add(info);
            }

            AnimationClip[] locomotionClips = Resources.LoadAll <AnimationClip>("Animations/DefaultLocomotions/c_TwoHanded_Locomotion");
            if (locomotionClips.Length == 0)
            {
                Debug.LogWarning("Cannot find animations from 'Resources/Animations/DefaultLocomotions/c_Locomotion2HMain");
            }

            weaponItem.locomotionClips = new System.Collections.Generic.List <AnimationClipReplacementInfo>(15);

            for (int i = 0; i < locomotionClips.Length; i++)
            {
                AnimationClip clip = locomotionClips[i];
                if (!clip)
                {
                    continue;
                }
                if (clip.name == "c_Item2H_Idle")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Idle";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_Walk")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Walk";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_Run")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_Run";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_TurnRightQuarter")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnRightQuarter";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_TurnRightHalf")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnRightHalf";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_TurnLeftQuarter")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnLeftQuarter";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_TurnLeftHalf")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_TurnLeftHalf";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_WalkRightSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkRightSharp";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_WalkLeftSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkLeftSharp";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_WalkRightWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkRightWide";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_WalkLeftWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_WalkLeftWide";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_RunRightSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunRightSharp";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_RunLeftSharp")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunLeftSharp";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_RunRightWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunRightWide";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
                else if (clip.name == "c_Item2H_RunLeftWide")
                {
                    AnimationClipReplacementInfo info = new AnimationClipReplacementInfo();
                    info.original_name = "Default_RunLeftWide";
                    info.clip          = clip;
                    weaponItem.locomotionClips.Add(info);
                }
            }
        }