public BaseGameState(Game1 game, GameStateManager manager) : base(game, manager) { GameRef = game; playerIndexInControl = PlayerIndex.One; }
public GameState(Game1 game, GameStateManager manager) : base(game) { StateManager = manager; childComponents = new List<GameComponent>(); tag = this; }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenRenderWidth; graphics.PreferredBackBufferHeight = screenRenderHeight; ScreenRectangle = new Rectangle(0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); // Telas do jogo: TitleScreen = new TitleScreen(this, stateManager); StartMenuScreen = new StartMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); CharacterSelectScreen = new CharacterSelectScreen(this, stateManager); stateManager.ChangeState(TitleScreen); }
public GamePlayScreen(Game1 game, GameStateManager manager) : base(game, manager) { player = new Player(game); }
public TitleScreen(Game1 game, GameStateManager manager) : base(game, manager) { }
public CharacterSelectScreen(Game1 game, GameStateManager stateManager) : base(game, stateManager) { }
public StartMenuScreen(Game1 game, GameStateManager manager) : base(game, manager) { }