Пример #1
0
        public void RemoveHover(ProximityController controller)
        {
                        #if UNITY_EDITOR
            if (debugHover)
            {
                Debug.Log(name + ": Remove hover: " + controller.name);
            }
                        #endif

            List <ProximityController> controllerList = new List <ProximityController>()
            {
                controller
            };

            // If there is a controller and it holds this object:
            int numRemaining = controller.RemoveHoveredItem(this);

            hoveredList.Remove(controller);

            CheckHoverState(controllerList);


            if (numRemaining > 0)
            {
                // turn on other hovered object
                Interactable other = controller.GetTopHoveredItem();
                if (other != null)
                {
                    if (other.GetComponent <Interactable> () != null)
                    {
                        other.GetComponent <Interactable> ().CheckHoverState(controllerList);
                    }
                }
            }
        }
Пример #2
0
        public bool SetHoverState(ProximityController controller, HoverState newHoverState)
        {
            if (newHoverState == HoverState.Hovered || newHoverState == HoverState.None)
            {
                Debug.LogError("Use AddHover or RemoveHover for setting hover state");
                // DSL: Might just want to re-route
                return(false);
            }

            // HoverState.Pressed or HoverState.DraggedAway
            if (newHoverState == HoverState.Pressed)
            {
                if (hoverState != HoverState.Hovered && hoverState != HoverState.DraggedAway)
                {
                    Debug.LogError("Cannot move to Pressed state from " + hoverState);
                    // DSL: Might just want to re-route
                    return(false);
                }
                if (!controller.SortedHoveredObjectsContains(this))
                {
                    controller.AddHoveredItem(this);
                }
                if (!hoveredList.Contains(controller))
                {
                    hoveredList.Add(controller);
                }
            }
            else if (newHoverState == HoverState.DraggedAway)
            {
                if (hoverState != HoverState.Pressed)
                {
                    Debug.LogError("Cannot move to DraggedAway state from " + hoverState);
                    // DSL: Might just want to re-route
                    return(false);
                }
                if (controller.SortedHoveredObjectsContains(this))
                {
                    controller.RemoveHoveredItem(this);
                }
                hoveredList.Remove(controller);
            }

            List <ProximityController> controllerList = new List <ProximityController>()
            {
                controller
            };

            ApplyHoverState(newHoverState, true, controllerList);
            hoverState = newHoverState;

            return(true);
        }