Пример #1
0
        private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream)
        {
            if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
            {
                SpawnManager.DestroySceneObjects();

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject = reader.ReadBool();
                        ulong networkId      = reader.ReadUInt64Packed();
                        ulong owner          = reader.ReadUInt64Packed();

                        ulong prefabHash = reader.ReadUInt64Packed();

                        bool destroyWithScene = reader.ReadBool();

                        Vector3    position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                        Quaternion rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, position, rotation);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene);
                    }
                }
            }
            else
            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects);

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject = reader.ReadBool();
                        ulong networkId      = reader.ReadUInt64Packed();
                        ulong owner          = reader.ReadUInt64Packed();

                        ulong instanceId = reader.ReadUInt64Packed();

                        bool destroyWithScene = reader.ReadBool();

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, null, null);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene);
                    }
                }
            }

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
                }
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }