private bool rWrite(NetworkChannel channel, Socket socket, byte[] data) { if (socket == null) { return(false); } if (socket.SocketType == SocketType.Stream && !socket.Connected) { return(false); } return(channel.SendData(socket, data)); }
private bool rWrite(NetworkChannel channel, Socket socket, byte[] data) { if (socket == null) { return(false); } if (socket.SocketType == SocketType.Stream && !socket.Connected) { return(false); } return(channel.SendData(socket, data)); }