// Here "depth" is the base 2 logarithm of the number of units in the rhythm. public HierarchicalRhythm(double _interval, int _depth) { interval = _interval; Root = new HierarchicalRhythmNode(); Root.Deepen(_depth); depth = _depth; }
public void Deepen(int depth) { if (depth == 0) { return; } else { Left = new HierarchicalRhythmNode(); Left.Deepen(depth - 1); Right = new HierarchicalRhythmNode(); Right.Deepen(depth - 1); } }