Пример #1
0
        /// <summary>
        /// Finds normal vector of a hyper-plane given by vertices.
        /// Stores the results to normalData.
        /// </summary>
        /// <param name="vertices"></param>
        /// <param name="normalData"></param>
        private void FindNormalVector(VertexWrap[] vertices, double[] normalData)
        {
            switch (Dimension)
            {
            case 2: FindNormalVector2D(vertices, normalData); break;

            case 3: FindNormalVector3D(vertices, normalData); break;

            case 4: FindNormalVector4D(vertices, normalData); break;

            default:
            {
                for (var i = 0; i < Dimension; i++)
                {
                    nDNormalSolveVector[i] = 1.0;
                }
                for (var i = 0; i < Dimension; i++)
                {
                    var row = jaggedNDMatrix[i];
                    var pos = vertices[i].Vertex.Position;
                    for (int j = 0; j < Dimension; j++)
                    {
                        row[j] = pos[j];
                    }
                }
                StarMath.gaussElimination(Dimension, jaggedNDMatrix, nDNormalSolveVector, normalData);
                StarMath.normalizeInPlace(normalData, Dimension);
                break;
            }
            }
        }
Пример #2
0
        /// <summary>
        /// Computes the volume of the (n=initialPoints.Count)D simplex defined by the
        /// pivot and initialPoints.
        /// This is computed as the determinant of the matrix | initialPoints[i] - pivot |
        /// </summary>
        /// <param name="pivot"></param>
        /// <param name="initialPoints"></param>
        /// <returns></returns>
        double GetSimplexVolume(VertexWrap pivot, List <VertexWrap> initialPoints)
        {
            var dim = initialPoints.Count;
            var m   = nDMatrix;

            for (int i = 0; i < dim; i++)
            {
                var pts = initialPoints[i];
                for (int j = 0; j < dim; j++)
                {
                    m[i, j] = pts.PositionData[j] - pivot.PositionData[j];
                }
            }

            return(Math.Abs(StarMath.determinantDestructive(m, dim)));
        }
Пример #3
0
        /// <summary>
        /// Creates the Delaunay triangulation of the input data.
        /// Be careful with concurrency, because during the computation, the vertex position arrays get resized.
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public static DelaunayTriangulation <TVertex, TCell> Create(IEnumerable <TVertex> data)
        {
            if (data == null)
            {
                throw new ArgumentException("data can't be null.");
            }
            if (!(data is IList <TVertex>))
            {
                data = data.ToArray();
            }
            if (data.Count() == 0)
            {
                return new DelaunayTriangulation <TVertex, TCell> {
                           Cells = Enumerable.Empty <TCell>()
                }
            }
            ;

            int dimension = data.First().Position.Length;

            // Resize the arrays and lift the data.
            foreach (var p in data)
            {
                double lenSq = StarMath.norm2(p.Position, dimension, true);

                var v = p.Position;
                Array.Resize(ref v, dimension + 1);
                p.Position            = v;
                p.Position[dimension] = lenSq;
            }

            // Find the convex hull
            var delaunayFaces = ConvexHullInternal.GetConvexFacesInternal <TVertex, TCell>(data);

            // Resize the data back
            foreach (var p in data)
            {
                var v = p.Position;
                Array.Resize(ref v, dimension);
                p.Position = v;
            }
            // Remove the "upper" faces
            for (var i = delaunayFaces.Count - 1; i >= 0; i--)
            {
                var candidate = delaunayFaces[i];
                if (candidate.Normal[dimension] >= 0)
                {
                    for (int fi = 0; fi < candidate.AdjacentFaces.Length; fi++)
                    {
                        var f = candidate.AdjacentFaces[fi];
                        if (f != null)
                        {
                            for (int j = 0; j < f.AdjacentFaces.Length; j++)
                            {
                                if (object.ReferenceEquals(f.AdjacentFaces[j], candidate))
                                {
                                    f.AdjacentFaces[j] = null;
                                }
                            }
                        }
                    }
                    var li = delaunayFaces.Count - 1;
                    delaunayFaces[i] = delaunayFaces[li];
                    delaunayFaces.RemoveAt(li);
                }
            }

            // Create the "TCell" representation.
            int cellCount = delaunayFaces.Count;
            var cells     = new TCell[cellCount];

            for (int i = 0; i < cellCount; i++)
            {
                var face     = delaunayFaces[i];
                var vertices = new TVertex[dimension + 1];
                for (int j = 0; j <= dimension; j++)
                {
                    vertices[j] = (TVertex)face.Vertices[j].Vertex;
                }
                cells[i] = new TCell
                {
                    Vertices  = vertices,
                    Adjacency = new TCell[dimension + 1]
                };
                face.Tag = i;
            }

            for (int i = 0; i < cellCount; i++)
            {
                var face = delaunayFaces[i];
                var cell = cells[i];
                for (int j = 0; j <= dimension; j++)
                {
                    if (face.AdjacentFaces[j] == null)
                    {
                        continue;
                    }
                    cell.Adjacency[j] = cells[face.AdjacentFaces[j].Tag];
                }
            }

            return(new DelaunayTriangulation <TVertex, TCell> {
                Cells = cells
            });
        }
Пример #4
0
        /// <summary>
        /// Finds (dimension + 1) initial points.
        /// </summary>
        /// <param name="extremes"></param>
        /// <returns></returns>
        private List <VertexWrap> FindInitialPoints(List <VertexWrap> extremes)
        {
            List <VertexWrap> initialPoints = new List <VertexWrap>();// { extremes[0], extremes[1] };

            VertexWrap first = null, second = null;
            double     maxDist = 0;

            for (int i = 0; i < extremes.Count - 1; i++)
            {
                var a = extremes[i];
                for (int j = i + 1; j < extremes.Count; j++)
                {
                    var b    = extremes[j];
                    var dist = StarMath.norm2(StarMath.subtract(a.PositionData, b.PositionData, Dimension), Dimension, true);
                    if (dist > maxDist)
                    {
                        first   = a;
                        second  = b;
                        maxDist = dist;
                    }
                }
            }

            initialPoints.Add(first);
            initialPoints.Add(second);

            for (int i = 2; i <= Dimension; i++)
            {
                double     maximum  = 0.0001;
                VertexWrap maxPoint = null;
                for (int j = 0; j < extremes.Count; j++)
                {
                    var extreme = extremes[j];
                    if (initialPoints.Contains(extreme))
                    {
                        continue;
                    }

                    var val = GetSimplexVolume(extreme, initialPoints);

                    if (val > maximum)
                    {
                        maximum  = val;
                        maxPoint = extreme;
                    }
                }
                if (maxPoint != null)
                {
                    initialPoints.Add(maxPoint);
                }
                else
                {
                    int vCount = InputVertices.Count;
                    for (int j = 0; j < vCount; j++)
                    {
                        var point = InputVertices[j];
                        if (initialPoints.Contains(point))
                        {
                            continue;
                        }

                        var val = GetSimplexVolume(point, initialPoints);

                        if (val > maximum)
                        {
                            maximum  = val;
                            maxPoint = point;
                        }
                    }

                    if (maxPoint != null)
                    {
                        initialPoints.Add(maxPoint);
                    }
                    else
                    {
                        ThrowSingular();
                    }
                }
            }
            return(initialPoints);
        }