Пример #1
0
 public void Add(FaceConnector element)
 {
     if (this.last != null)
     {
         this.last.Next = element;
     }
     element.Previous = this.last;
     this.last        = element;
     this.first ??= element;
 }
        public FaceConnector GetConnector()
        {
            if (ConnectorStack == null)
            {
                return(new FaceConnector(Dimension));
            }
            FaceConnector connectorStack = ConnectorStack;

            ConnectorStack      = ConnectorStack.Next;
            connectorStack.Next = null;
            return(connectorStack);
        }
Пример #3
0
        public FaceConnector GetConnector()
        {
            if (this.ConnectorStack == null)
            {
                return(new FaceConnector(this.Dimension));
            }
            FaceConnector connectorStack = this.ConnectorStack;

            this.ConnectorStack = this.ConnectorStack.Next;
            connectorStack.Next = null;
            return(connectorStack);
        }
Пример #4
0
 private void CommitCone()
 {
     for (int i = 0; i < ConeFaceBuffer.Count; i++)
     {
         DeferredFace       deferredFace = ConeFaceBuffer[i];
         ConvexFaceInternal face         = deferredFace.Face;
         ConvexFaceInternal pivot        = deferredFace.Pivot;
         ConvexFaceInternal oldFace      = deferredFace.OldFace;
         int faceIndex = deferredFace.FaceIndex;
         face.AdjacentFaces[faceIndex] = pivot.Index;
         pivot.AdjacentFaces[deferredFace.PivotIndex] = face.Index;
         for (int j = 0; j < NumOfDimensions; j++)
         {
             if (j != faceIndex)
             {
                 FaceConnector connector = ObjectManager.GetConnector();
                 connector.Update(face, j, NumOfDimensions);
                 ConnectFace(connector);
             }
         }
         if (pivot.VerticesBeyond.Count == 0)
         {
             FindBeyondVertices(face, oldFace.VerticesBeyond);
         }
         else if (pivot.VerticesBeyond.Count < oldFace.VerticesBeyond.Count)
         {
             FindBeyondVertices(face, pivot.VerticesBeyond, oldFace.VerticesBeyond);
         }
         else
         {
             FindBeyondVertices(face, oldFace.VerticesBeyond, pivot.VerticesBeyond);
         }
         if (face.VerticesBeyond.Count == 0)
         {
             ConvexFaces.Add(face.Index);
             UnprocessedFaces.Remove(face);
             ObjectManager.DepositVertexBuffer(face.VerticesBeyond);
             face.VerticesBeyond = EmptyBuffer;
         }
         else
         {
             UnprocessedFaces.Add(face);
         }
         ObjectManager.DepositDeferredFace(deferredFace);
     }
     for (int k = 0; k < AffectedFaceBuffer.Count; k++)
     {
         int num = AffectedFaceBuffer[k];
         UnprocessedFaces.Remove(FacePool[num]);
         ObjectManager.DepositFace(num);
     }
 }
Пример #5
0
 /// <summary>
 /// Store a face connector in the "embedded" linked list.
 /// </summary>
 /// <param name="connector"></param>
 public void DepositConnector(FaceConnector connector)
 {
     if (ConnectorStack == null)
     {
         connector.Next = null;
         ConnectorStack = connector;
     }
     else
     {
         connector.Next = ConnectorStack;
         ConnectorStack = connector;
     }
 }
Пример #6
0
 /// <summary>
 /// Adds a face to the list.
 /// </summary>
 /// <param name="element"></param>
 public void Add(FaceConnector element)
 {
     if (this.last != null)
     {
         this.last.Next = element;
     }
     element.Previous = this.last;
     this.last = element;
     if (this.first == null)
     {
         this.first = element;
     }
 }
Пример #7
0
 /// <summary>
 /// Adds a face to the list.
 /// </summary>
 /// <param name="element">The element.</param>
 public void Add(FaceConnector element)
 {
     if (last != null)
     {
         last.Next = element;
     }
     element.Previous = last;
     last             = element;
     if (First == null)
     {
         First = element;
     }
 }
Пример #8
0
 /// <summary>
 /// Store a face connector in the "embedded" linked list.
 /// </summary>
 /// <param name="connector">The connector.</param>
 public void DepositConnector(FaceConnector connector)
 {
     if (ConnectorStack == null)
     {
         connector.Next = null;
         ConnectorStack = connector;
     }
     else
     {
         connector.Next = ConnectorStack;
         ConnectorStack = connector;
     }
 }
Пример #9
0
        /// <summary>
        /// Get an unused face connector. If none is available, create it.
        /// </summary>
        /// <returns>FaceConnector.</returns>
        public FaceConnector GetConnector()
        {
            if (ConnectorStack == null)
            {
                return(new FaceConnector(Dimension));
            }

            var ret = ConnectorStack;

            ConnectorStack = ConnectorStack.Next;
            ret.Next       = null;
            return(ret);
        }
Пример #10
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 public void DepositConnector(FaceConnector connector)
 {
     if (this.ConnectorStack == null)
     {
         connector.Next      = null;
         this.ConnectorStack = connector;
     }
     else
     {
         connector.Next      = this.ConnectorStack;
         this.ConnectorStack = connector;
     }
 }
Пример #11
0
 public static bool AreConnectable(FaceConnector a, FaceConnector b, int dim)
 {
     if (a.HashCode != b.HashCode)
     {
         return(false);
     }
     int[] vertices  = a.Vertices;
     int[] numArray2 = b.Vertices;
     for (int i = 0; i < vertices.Length; i++)
     {
         if (vertices[i] != numArray2[i])
         {
             return(false);
         }
     }
     return(true);
 }
Пример #12
0
        /// <summary>
        /// Can two faces be connected.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static bool AreConnectable(FaceConnector a, FaceConnector b)
        {
            if (a.HashCode != b.HashCode)
            {
                return(false);
            }

            var av = a.Vertices;
            var bv = b.Vertices;

            for (int i = 0; i < av.Length; i++)
            {
                if (av[i] != bv[i])
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #13
0
        private void ConnectFace(FaceConnector connector)
        {
            uint          num           = connector.HashCode % 2017u;
            ConnectorList connectorList = ConnectorTable[num];

            for (FaceConnector faceConnector = connectorList.First; faceConnector != null; faceConnector = faceConnector.Next)
            {
                if (FaceConnector.AreConnectable(connector, faceConnector, NumOfDimensions))
                {
                    connectorList.Remove(faceConnector);
                    FaceConnector.Connect(faceConnector, connector);
                    faceConnector.Face = null;
                    connector.Face     = null;
                    ObjectManager.DepositConnector(faceConnector);
                    ObjectManager.DepositConnector(connector);
                    return;
                }
            }
            connectorList.Add(connector);
        }
Пример #14
0
        private void ConnectFace(FaceConnector connector)
        {
            uint          index = connector.HashCode % 0x7e1;
            ConnectorList list  = this.ConnectorTable[index];

            for (FaceConnector connector2 = list.First; connector2 != null; connector2 = connector2.Next)
            {
                if (FaceConnector.AreConnectable(connector, connector2, this.Dimension))
                {
                    list.Remove(connector2);
                    FaceConnector.Connect(connector2, connector);
                    connector2.Face = null;
                    connector.Face  = null;
                    this.ObjectManager.DepositConnector(connector2);
                    this.ObjectManager.DepositConnector(connector);
                    return;
                }
            }
            list.Add(connector);
        }
        /// <summary>
        /// Connect faces using a connector.
        /// </summary>
        /// <param name="connector">The connector.</param>
        private void ConnectFace(FaceConnector connector)
        {
            var index = connector.HashCode % Constants.ConnectorTableSize;
            var list  = ConnectorTable[index];

            for (var current = list.First; current != null; current = current.Next)
            {
                if (FaceConnector.AreConnectable(connector, current, NumOfDimensions))
                {
                    list.Remove(current);
                    FaceConnector.Connect(current, connector);
                    current.Face   = null;
                    connector.Face = null;
                    ObjectManager.DepositConnector(current);
                    ObjectManager.DepositConnector(connector);
                    return;
                }
            }

            list.Add(connector);
        }
Пример #16
0
        /// <summary>
        /// Connect faces using a connector.
        /// </summary>
        /// <param name="connector"></param>
        void ConnectFace(FaceConnector connector)
        {
            var index = connector.HashCode % ConnectorTableSize;
            var list  = ConnectorTable[index];

            for (var current = list.First; current != null; current = current.Next)
            {
                if (FaceConnector.AreConnectable(connector, current, Dimension))
                {
                    list.Remove(current);
                    FaceConnector.Connect(current, connector);
                    current.Face   = null;
                    connector.Face = null;
                    ConnectorStack.Push(current);
                    ConnectorStack.Push(connector);
                    return;
                }
            }

            list.Add(connector);
        }
Пример #17
0
 public void Remove(FaceConnector connector)
 {
     if (connector.Previous != null)
     {
         connector.Previous.Next = connector.Next;
     }
     else if (connector.Previous == null)
     {
         this.first = connector.Next;
     }
     if (connector.Next != null)
     {
         connector.Next.Previous = connector.Previous;
     }
     else if (connector.Next == null)
     {
         this.last = connector.Previous;
     }
     connector.Next     = null;
     connector.Previous = null;
 }
Пример #18
0
        /// <summary>
        /// Removes the element from the list.
        /// </summary>
        /// <param name="connector"></param>
        public void Remove(FaceConnector connector)
        {
            if (connector.Previous != null)
            {
                connector.Previous.Next = connector.Next;
            }
            else if (/*first == face*/ connector.Previous == null)
            {
                this.first = connector.Next;
            }

            if (connector.Next != null)
            {
                connector.Next.Previous = connector.Previous;
            }
            else if (/*last == face*/ connector.Next == null)
            {
                this.last = connector.Previous;
            }

            connector.Next = null;
            connector.Previous = null;
        }
Пример #19
0
        /// <summary>
        /// Removes the element from the list.
        /// </summary>
        /// <param name="connector">The connector.</param>
        public void Remove(FaceConnector connector)
        {
            if (connector.Previous != null)
            {
                connector.Previous.Next = connector.Next;
            }
            else if (/*first == face*/ connector.Previous == null)
            {
                First = connector.Next;
            }

            if (connector.Next != null)
            {
                connector.Next.Previous = connector.Previous;
            }
            else if (/*last == face*/ connector.Next == null)
            {
                last = connector.Previous;
            }

            connector.Next     = null;
            connector.Previous = null;
        }
Пример #20
0
        /// <summary>
        /// Can two faces be connected.
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <param name="dim"></param>
        /// <returns></returns>
        public static bool AreConnectable(FaceConnector a, FaceConnector b, int dim)
        {
            if (a.HashCode != b.HashCode) return false;

            var n = dim - 1;
            var av = a.Vertices;
            var bv = b.Vertices;
            for (int i = 0; i < av.Length; i++)
            {
                if (av[i] != bv[i]) return false;
            }

            return true;
        }
Пример #21
0
 public void DepositConnector(FaceConnector connector)
 {
     ConnectorStack.Push(connector);
 }
Пример #22
0
 /// <summary>
 /// Adds the element to the beginning.
 /// </summary>
 /// <param name="connector"></param>
 void AddFirst(FaceConnector connector)
 {
     this.first.Previous = connector;
     connector.Next      = this.first;
     this.first          = connector;
 }
Пример #23
0
 /// <summary>
 /// Adds the element to the beginning.
 /// </summary>
 /// <param name="connector">The connector.</param>
 private void AddFirst(FaceConnector connector)
 {
     First.Previous = connector;
     connector.Next = First;
     First          = connector;
 }
Пример #24
0
 public void DepositConnector(FaceConnector connector)
 {
     ConnectorStack.Push(connector);
 }
Пример #25
0
 /// <summary>
 /// Adds the element to the beginning.
 /// </summary>
 /// <param name="connector"></param>
 void AddFirst(FaceConnector connector)
 {
     this.first.Previous = connector;
     connector.Next = this.first;
     this.first = connector;
 }
Пример #26
0
 /// <summary>
 /// Connect two faces.
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 public static void Connect(FaceConnector a, FaceConnector b)
 {
     a.Face.AdjacentFaces[a.EdgeIndex] = b.Face.Index;
     b.Face.AdjacentFaces[b.EdgeIndex] = a.Face.Index;
 }
Пример #27
0
        private void CommitCone()
        {
            int num = 0;

            while (num < this.ConeFaceBuffer.Count)
            {
                DeferredFace       face      = this.ConeFaceBuffer[num];
                ConvexFaceInternal internal2 = face.Face;
                ConvexFaceInternal pivot     = face.Pivot;
                ConvexFaceInternal oldFace   = face.OldFace;
                int faceIndex = face.FaceIndex;
                internal2.AdjacentFaces[faceIndex]   = pivot.Index;
                pivot.AdjacentFaces[face.PivotIndex] = internal2.Index;
                int edgeIndex = 0;
                while (true)
                {
                    if (edgeIndex >= this.Dimension)
                    {
                        if (pivot.VerticesBeyond.Count == 0)
                        {
                            this.FindBeyondVertices(internal2, oldFace.VerticesBeyond);
                        }
                        else if (pivot.VerticesBeyond.Count < oldFace.VerticesBeyond.Count)
                        {
                            this.FindBeyondVertices(internal2, pivot.VerticesBeyond, oldFace.VerticesBeyond);
                        }
                        else
                        {
                            this.FindBeyondVertices(internal2, oldFace.VerticesBeyond, pivot.VerticesBeyond);
                        }
                        if (internal2.VerticesBeyond.Count != 0)
                        {
                            this.UnprocessedFaces.Add(internal2);
                        }
                        else
                        {
                            this.ConvexFaces.Add(internal2.Index);
                            this.UnprocessedFaces.Remove(internal2);
                            this.ObjectManager.DepositVertexBuffer(internal2.VerticesBeyond);
                            internal2.VerticesBeyond = this.EmptyBuffer;
                        }
                        this.ObjectManager.DepositDeferredFace(face);
                        num++;
                        break;
                    }
                    if (edgeIndex != faceIndex)
                    {
                        FaceConnector connector = this.ObjectManager.GetConnector();
                        connector.Update(internal2, edgeIndex, this.Dimension);
                        this.ConnectFace(connector);
                    }
                    edgeIndex++;
                }
            }
            for (int i = 0; i < this.AffectedFaceBuffer.Count; i++)
            {
                int index = this.AffectedFaceBuffer[i];
                this.UnprocessedFaces.Remove(this.FacePool[index]);
                this.ObjectManager.DepositFace(index);
            }
        }
Пример #28
0
 /// <summary>
 /// Connect two faces.
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 public static void Connect(FaceConnector a, FaceConnector b)
 {
     a.Face.AdjacentFaces[a.EdgeIndex] = b.Face;
     b.Face.AdjacentFaces[b.EdgeIndex] = a.Face;
 }
Пример #29
0
        /// <summary>
        /// Get an unused face connector. If none is available, create it.
        /// </summary>
        /// <returns></returns>
        public FaceConnector GetConnector()
        {
            if (ConnectorStack == null) return new FaceConnector(Dimension);

            var ret = ConnectorStack;
            ConnectorStack = ConnectorStack.Next;
            ret.Next = null;
            return ret;
        }