public static GetLocation ( ME3Package Pcc, int Index ) : System.Vector3 | ||
Pcc | ME3Package | |
Index | int | |
Результат | System.Vector3 |
public void ProcessConnections() { if (Connections.Length == 0) { return; } byte[] buff = GetArrayContent(Connections); List <PropertyReader.Property> pp = PropertyReader.ReadProp(pcc, buff, 0); int f = -1; toIdx = -1; foreach (PropertyReader.Property p in pp) { if (pcc.getNameEntry(p.Name) == "ConnectTo") { f = p.Value.IntValue - 1; } } if (pcc.isExport(f) && pcc.Exports[f].ClassName == "SplineActor") { to = SplineActor.GetLocation(pcc, f); toIdx = f; } from = new List <Vector3>(); fromIdx = new List <int>(); buff = new byte[0]; foreach (PropertyReader.Property p in Props) { if (pcc.getNameEntry(p.Name) == "LinksFrom") { buff = GetArrayContent(p.raw); } } for (int i = 0; i < buff.Length / 4; i++) { int Idx = BitConverter.ToInt32(buff, i * 4) - 1; fromIdx.Add(Idx); from.Add(SplineActor.GetLocation(pcc, Idx)); } }
public void ProcessConnections() { List <CustomVertex.PositionColored> list = new List <CustomVertex.PositionColored>(); if (Connections.Length == 0) { return; } byte[] buff = GetArrayContent(Connections); List <PropertyReader.Property> pp = PropertyReader.ReadProp(pcc, buff, 0); int f = -1; toIdx = -1; foreach (PropertyReader.Property p in pp) { if (pcc.getNameEntry(p.Name) == "ConnectTo") { f = p.Value.IntValue - 1; } } if (pcc.isExport(f) && pcc.Exports[f].ClassName == "SplineActor") { to = SplineActor.GetLocation(pcc, f); toIdx = f; } from = new List <Vector3>(); fromIdx = new List <int>(); buff = new byte[0]; foreach (PropertyReader.Property p in Props) { if (pcc.getNameEntry(p.Name) == "LinksFrom") { buff = GetArrayContent(p.raw); } } for (int i = 0; i < buff.Length / 4; i++) { int Idx = BitConverter.ToInt32(buff, i * 4) - 1; fromIdx.Add(Idx); from.Add(SplineActor.GetLocation(pcc, Idx)); } list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(to, Color.GreenYellow.ToArgb())); foreach (Vector3 v in from) { list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(v, Color.GreenYellow.ToArgb())); } float w = 20; list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, -w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, -w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location, Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, -w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, -w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, -w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, w, 100), Color.GreenYellow.ToArgb())); list.Add(new CustomVertex.PositionColored(location + new Vector3(-w, -w, 100), Color.GreenYellow.ToArgb())); points = list.ToArray(); points_sel = list.ToArray(); for (int i = 0; i < points_sel.Length; i++) { points_sel[i].Color = Color.Red.ToArgb(); } }