static void ShutdownThread(bool restarting, string msg) { try { Logger.Log(LogType.SystemActivity, "Server shutting down ({0})", msg); } catch { } // Stop accepting new connections and disconnect existing sessions try { if (Listener != null) { Listener.Close(); } } catch (Exception ex) { Logger.LogError(ex); } try { Player[] players = PlayerInfo.Online.Items; foreach (Player p in players) { p.Leave(msg); } } catch (Exception ex) { Logger.LogError(ex); } byte[] kick = Packet.Kick(msg, false); try { INetSocket[] pending = INetSocket.pending.Items; foreach (INetSocket p in pending) { p.Send(kick, false); } } catch (Exception ex) { Logger.LogError(ex); } Plugin.UnloadAll(); OnShuttingDownEvent.Call(restarting, msg); try { string autoload = null; Level[] loaded = LevelInfo.Loaded.Items; foreach (Level lvl in loaded) { if (!lvl.SaveChanges) { continue; } autoload = autoload + lvl.name + "=" + lvl.physics + Environment.NewLine; lvl.Save(false, true); lvl.SaveBlockDBChanges(); } if (Server.SetupFinished && !Server.Config.AutoLoadMaps) { File.WriteAllText("text/autoload.txt", autoload); } } catch (Exception ex) { Logger.LogError(ex); } try { Logger.Log(LogType.SystemActivity, "Server shutdown completed"); } catch { } try { FileLogger.Flush(null); } catch { } if (restarting) { Process.Start(RestartPath); } Environment.Exit(0); }