Пример #1
0
        void GetHelp(string toHelp)
        {
            ConsoleHelpPlayer p = new ConsoleHelpPlayer();

            Command.Find("Help").Use(p, toHelp);
            Popup.Message(Colors.StripUsed(p.Messages), "Help for /" + toHelp);
        }
Пример #2
0
        void DoGen(string name, string args)
        {
            mapgen = true;
            try {
                Command.Find("NewLvl").Use(Player.Console, args);
            } catch (Exception ex) {
                Logger.LogError(ex);
                Popup.Error("Failed to generate level. Check error logs for details.");
                mapgen = false;
                return;
            }

            if (LevelInfo.MapExists(name))
            {
                Popup.Message("Level successfully generated.");
                RunOnUI_Async(() => {
                    Map_UpdateUnloadedList();
                    Map_UpdateLoadedList();
                    Main_UpdateMapList();
                });
            }
            else
            {
                Popup.Error("Level was not generated. Check main log for details.");
            }
            mapgen = false;
        }
Пример #3
0
        void GetHelp(string toHelp)
        {
            ConsoleHelpPlayer player = new ConsoleHelpPlayer();

            Command.Find("Help").Use(player, toHelp);
            Popup.Message(Colors.Strip(player.HelpOutput), "Help for /" + toHelp);
        }
Пример #4
0
        void tw_btnAbout_Click(object sender, EventArgs e)
        {
            string msg = "Difficulty:";

            msg += Environment.NewLine;
            msg += "Easy (2 Hits to die, TNT has long delay)";
            msg += Environment.NewLine;
            msg += "Normal (2 Hits to die, TNT has normal delay)";
            msg += Environment.NewLine;
            msg += "Hard (1 Hit to die, TNT has short delay and team kills on)";
            msg += Environment.NewLine;
            msg += "Extreme (1 Hit to die, TNT has short delay, big explosion and team kills on)";

            Popup.Message(msg, "Difficulty");
        }