// Sends a line of text (adds a "\n" to end) to connected client and server public void SendLine(string v) { //Logger.Instance.Log4.Info($"Send: {v}"); if (Client != null) { Client.Send(v + "\n"); } else if (Server != null) { Server.Send(v + "\n"); } if (SerialServer != null) { SerialServer.Send(v + "\n"); } }
private void StartSerialServer() { if (_serialServer == null) { _serialServer = new SerialServer(); _serialServer.Notifications += HandleSerialServerNotifications; _serialServer.Start(Settings.SerialServerPortName, Settings.SerialServerBaudRate, Settings.SerialServerParity, Settings.SerialServerDataBits, Settings.SerialServerStopBits, Settings.SerialServerHandshake); } else { AddLogEntry("MCEC: Attempt to StartSerialServer() while an instance already exists!"); } }
private void StartSerialServer() { if (SerialServer == null) { Logger.Instance.Log4.Info("Serial: Starting..."); SerialServer = new SerialServer(); SerialServer.Notifications += HandleSerialServerNotifications; SerialServer.Start(Settings.SerialServerPortName, Settings.SerialServerBaudRate, Settings.SerialServerParity, Settings.SerialServerDataBits, Settings.SerialServerStopBits, Settings.SerialServerHandshake); } else { Logger.Instance.Log4.Info("Serial: Attempt to StartSerialServer() while an instance already exists!"); } }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { // When the app exits we need to un-shift any modify keys that might // have been pressed or they'll still be stuck after exit Logger.Instance.Log4.Debug("Ensuring shift key modifiers are reset..."); SendInputCommand.ShiftKey("shift", false); SendInputCommand.ShiftKey("ctrl", false); SendInputCommand.ShiftKey("alt", false); SendInputCommand.ShiftKey("lwin", false); SendInputCommand.ShiftKey("rwin", false); components?.Dispose(); if (Server != null) { // remove our notification handler Server.Notifications -= serverSocketCallbackHandler; Server.Dispose(); } if (Client != null) { // remove our notification handler Client.Notifications -= clientSocketNotificationHandler; Client.Dispose(); } if (SerialServer != null) { SerialServer.Notifications -= HandleSerialServerNotifications; SerialServer.Dispose(); } UpdateService.Instance.GotLatestVersion -= UpdateService_GotLatestVersion; } base.Dispose(disposing); }