public override void Use(Player p, string message) { try { if (message == "") { Player.SendMessage(p, "Basic blocks: "); for (byte i = 0; i < 50; i++) { message += ", " + Block.Name(i); } Player.SendMessage(p, message.Remove(0, 2)); Player.SendMessage(p, "&d/blocks all <0/1/2/3/4> " + Server.DefaultColor + "will show the rest."); } else if (message.ToLower() == "all") { Player.SendMessage(p, "Complex blocks: "); for (byte i = 50; i < 255; i++) { if (Block.Name(i).ToLower() != "unknown") { message += ", " + Block.Name(i); } } Player.SendMessage(p, message.Remove(0, 2)); Player.SendMessage(p, "Use &d/blocks all <0/1/2/3/4> " + Server.DefaultColor + "for a readable list."); } else if (message.ToLower().IndexOf(' ') != -1 && message.Split(' ')[0] == "all") { int foundRange = 0; try { foundRange = int.Parse(message.Split(' ')[1]); } catch { Player.SendMessage(p, "Incorrect syntax"); return; } if (foundRange >= 5 || foundRange < 0) { Player.SendMessage(p, "Number must be between 0 and 4"); return; } message = ""; Player.SendMessage(p, "Blocks between " + foundRange * 51 + " and " + (foundRange + 1) * 51); for (byte i = (byte)(foundRange * 51); i < (byte)((foundRange + 1) * 51); i++) { if (Block.Name(i).ToLower() != "unknown") { message += ", " + Block.Name(i); } } Player.SendMessage(p, message.Remove(0, 2)); } else { string printMessage = ">>>&b"; if (Block.Byte(message) != Block.Zero) { byte b = Block.Byte(message); if (b < 51) { for (byte i = 51; i < 255; i++) { if (Block.Convert(i) == b) { printMessage += Block.Name(i) + ", "; } } if (printMessage != ">>>&b") { Player.SendMessage(p, "Blocks which look like \"" + message + "\":"); Player.SendMessage(p, printMessage.Remove(printMessage.Length - 2)); } else { Player.SendMessage(p, "No Complex Blocks look like \"" + message + "\""); } } else { Player.SendMessage(p, "&bComplex information for \"" + message + "\":"); Player.SendMessage(p, "&cBlock will appear as a \"" + Block.Name(Block.Convert(b)) + "\" block"); if (Block.LightPass(b)) { Player.SendMessage(p, "Block will allow light through"); } if (Block.Physics(b)) { Player.SendMessage(p, "Block effects physics in some way"); } else { Player.SendMessage(p, "Block will not effect physics in any way"); } if (Block.NeedRestart(b)) { Player.SendMessage(p, "The block's physics will auto-start"); } if (Block.OPBlocks(b)) { Player.SendMessage(p, "Block is unaffected by explosions"); } if (Block.AllowBreak(b)) { Player.SendMessage(p, "Anybody can activate the block"); } if (Block.Walkthrough(b)) { Player.SendMessage(p, "Block can be walked through"); } if (Block.Death(b)) { Player.SendMessage(p, "Walking through block will kill you"); } if (Block.DoorAirs(b) != (byte)0) { Player.SendMessage(p, "Block is an ordinary door"); } if (Block.tDoor(b)) { Player.SendMessage(p, "Block is a tdoor, which allows other blocks through when open"); } if (Block.odoor(b) != Block.Zero) { Player.SendMessage(p, "Block is an odoor, which toggles (GLITCHY)"); } if (Block.Mover(b)) { Player.SendMessage(p, "Block can be activated by walking through it"); } } } else if (Group.Find(message) != null) { LevelPermission Perm = Group.Find(message).Permission; foreach (Block.Blocks bL in Block.BlockList) { if (Block.canPlace(Perm, bL.type) && Block.Name(bL.type).ToLower() != "unknown") { printMessage += Block.Name(bL.type) + ", "; } } if (printMessage != ">>>&b") { Player.SendMessage(p, "Blocks which " + Group.Find(message).color + Group.Find(message).name + Server.DefaultColor + " can place: "); Player.SendMessage(p, printMessage.Remove(printMessage.Length - 2)); } else { Player.SendMessage(p, "No blocks are specific to this rank"); } } else if (message.IndexOf(' ') == -1) { if (message.ToLower() == "count") { Player.SendMessage(p, "Blocks in this map: " + p.level.blocks.Length); } else { Help(p); } } else if (message.Split(' ')[0].ToLower() == "count") { int foundNum = 0; byte foundBlock = Block.Byte(message.Split(' ')[1]); if (foundBlock == Block.Zero) { Player.SendMessage(p, "Could not find block specified"); return; } for (int i = 0; i < p.level.blocks.Length; i++) { if (foundBlock == p.level.blocks[i]) { foundNum++; } } if (foundNum == 0) { Player.SendMessage(p, "No blocks were of type \"" + message.Split(' ')[1] + "\""); } else if (foundNum == 1) { Player.SendMessage(p, "1 block was of type \"" + message.Split(' ')[1] + "\""); } else { Player.SendMessage(p, foundNum.ToString() + " blocks were of type \"" + message.Split(' ')[1] + "\""); } } else { Player.SendMessage(p, "Unable to find block or rank"); } } } catch (Exception e) { Server.ErrorLog(e); Help(p); } }
public override void Use(Player p, string message) { try { List <groups> playerList = new List <groups>(); foreach (Group grp in Group.GroupList) { if (grp.name != "nobody") { if (String.IsNullOrEmpty(message) || !Group.Exists(message)) { groups groups; groups.group = grp; groups.players = new List <string>(); playerList.Add(groups); } else { Group grp2 = Group.Find(message); if (grp2 != null && grp == grp2) { groups groups; groups.group = grp; groups.players = new List <string>(); playerList.Add(groups); } } } } string devs = ""; string unverified = ""; //string devUnverified = ""; int totalPlayers = 0; foreach (Player pl in Player.players) { if (pl.group.Permission == LevelPermission.Nobody && !Server.devs.Contains(pl.name.ToLower())) { continue; } if (p == null || !pl.hidden || p.group.Permission >= pl.group.Permission || Server.devs.Contains(p.name.ToLower())) { totalPlayers++; string foundName = pl.name; if (Server.afkset.Contains(pl.name)) { foundName = pl.name + "-afk"; } if (Server.devs.Contains(pl.name.ToLower()) && !pl.devUnverified && !pl.unverified) { if (pl.voice) { devs += " " + "&f+" + Server.DefaultColor + foundName + " (" + pl.level.name + "),"; } else { devs += " " + foundName + " (" + pl.level.name + "),"; } } else if (pl.unverified || pl.devUnverified) { if (pl.voice) { unverified += " " + "&f+" + Server.DefaultColor + foundName + " (" + pl.level.name + "),"; } else { unverified += " " + foundName + " (" + pl.level.name + "),"; } } else { if (pl.voice) { playerList.Find(grp => grp.group == pl.group).players.Add("&f+" + Server.DefaultColor + foundName + " (" + pl.level.name + ")"); } else { playerList.Find(grp => grp.group == pl.group).players.Add(foundName + " (" + pl.level.name + ")"); } } } } Player.SendMessage(p, "There are " + totalPlayers + " players online."); if (devs.Length > 0) { Player.SendMessage(p, ":&9Developers:" + Server.DefaultColor + devs.Trim(',')); } for (int i = playerList.Count - 1; i >= 0; i--) { groups groups = playerList[i]; string appendString = ""; foreach (string player in groups.players) { appendString += ", " + player; } if (appendString != "") { appendString = appendString.Remove(0, 2); } appendString = ":" + groups.group.color + getPlural(groups.group.trueName) + ": " + appendString; Player.SendMessage(p, appendString); } if (unverified.Length > 0) { Player.SendMessage(p, ":&3Admin Security System:" + Server.DefaultColor + unverified.Trim(',')); } //if (devUnverified.Length > 0) { Player.SendMessage(p, ":&3Developer Security System:" + Server.DefaultColor + unverified.Trim(',')); } } catch (Exception e) { Server.ErrorLog(e); } }