public override void Initialize() { multicopter.Initialize(); bounds = new Bounds(transform.position, Vector3.one * 100); resetter = new Resetter(transform); }
public override void Initialize() { resetter = new Resetter(transform); vehicle = GetComponentInChildren <Vehicle>(); wheels = GetComponentsInChildren <TorkWheel>(); road = GetComponentInChildren <Road>(); road.Initialize(); }
public override void Initialize() { resetter = new Resetter(transform); physics = GetComponent <ArcadePhysics>(); physics.Initialize(); }