// Use this for initialization void Start() { //m_horseObject = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Horse.prefab", typeof(GameObject)); m_sizeText = partySizeText.GetComponent <TextMesh>(); m_partyUI = GameObject.FindGameObjectWithTag("PartyUI").GetComponent <PartyUI>(); m_partyRect = m_partyUI.GetComponent <RectTransform>(); m_mainCamera = Camera.main; }
// Use this for initialization void OnEnable() { m_partyUI = GetComponentInParent <PartyUI>(); m_text = GetComponent <Text>(); string stringToWrite = m_partyUI.WhatToWrite(); int stringLength = stringToWrite.Length; m_text.fontSize = 12; if (stringLength > 30) { m_text.fontSize = 10; } m_text.text = stringToWrite; m_text.color = m_partyUI.GetCurrentColor(); }