void Cmd_cards(string nick, string message) { Channel channel = p_manager.GetChannel(); LGameChannel game = GetLChannel(channel.GetName()); if (game == null || !game.is_active) { E.Notice(nick, "There's no game or it did not start yet."); return; } LGPlayer player = game.GetPlayer(nick); if (player == null) { E.Notice(nick, "You are not part of the game."); return; } Utils.Shuffle(ref player.cards); E.Notice(nick, FormatCards(player.cards, true)); }
void Cmd_check(string nick, string message) { Channel channel = p_manager.GetChannel(); LGameChannel game = GetLChannel(channel.GetName()); #region Sanity check if (game == null || !game.is_active) { E.Notice(nick, "There's no game or it did not start yet."); return; } LGPlayer player = game.GetPlayer(nick); if (player == null) { E.Notice(nick, "You are not part of the game."); return; } if (player != game.GetPlayer()) { E.Notice(nick, "It's not your turn yet. Please wait for " + game.GetPlayer().nick); return; } if (game.main_card == "") { E.Notice(nick, "You cannot check an empty stack."); return; } #endregion player = null; string main_card = game.main_card; bool contains_invalid = game.stack_top.FindIndex(item => item != main_card) >= 0; string card_msg = ""; if (contains_invalid) { card_msg = "One or more top cards were not a [" + main_card + "]. "; } else { card_msg = "The top cards were correct! "; game.NextPlayer(); } card_msg += "(" + FormatCards(game.stack_top) + ") "; // Add cards to previous player game.GetPlayer(-1).cards.AddRange(game.stack_all); game.CleanStack(); CheckCards(); // "channel" reference is not updated after deleting the channel! if (GetLChannel(channel.GetName()) == null) { channel.Say(card_msg); return; } var prev_player = game.GetPlayer(-1); var curr_player = game.GetPlayer(0); card_msg += "Complete stack goes to " + prev_player.nick + ". " + curr_player.nick + " can start with an empty stack."; channel.Say(card_msg); E.Notice(prev_player.nick, FormatCards(prev_player.cards, true)); E.Notice(curr_player.nick, FormatCards(curr_player.cards, true)); }
void Cmd_add(string nick, string message) { Channel channel = p_manager.GetChannel(); LGameChannel game = GetLChannel(channel.GetName()); LGPlayer player = game != null?game.GetPlayer(nick) : null; #region Sanity check if (player == null || !game.is_active) { E.Notice(nick, "There's no game ongoing yet. Join & start to begin."); return; } if (player != game.GetPlayer()) { E.Notice(nick, "It's not your turn yet. Please wait for " + game.GetPlayer().nick); return; } #endregion string card = Chatcommand.GetNext(ref message); string card_upper = card.ToUpper(); string main_card = game.main_card; // Check for valid card, correct name bool valid_main_card = false; string cards = ""; for (int i = 0; i < CARD_TYPES.Length; i++) { string l_card = CARD_TYPES[i].ToUpper(); if (l_card == card_upper) { valid_main_card = true; // Correct spelling card = CARD_TYPES[i]; break; } if (l_card != "Q") { cards += CARD_TYPES[i] + " "; } } // $lg <fake> <c1> <c2> if (main_card != "" && main_card != card) { channel.Say(nick + ": Wrong card type! Please pretend to place a card of type [" + main_card + "]!"); return; } if (card_upper == "Q") { channel.Say(nick + ": The Queen is the bad card and can not be used as the main card of a stack."); return; } if (!valid_main_card) { channel.Say(nick + ": There is no such card type. Valid types: " + cards); return; } if (main_card == "") { main_card = card; } string[] card_mirror = player.cards.ToArray(); var card_add = new List <int>(); for (int n = 0; true; n++) { string index_s = Chatcommand.GetNext(ref message); if (index_s == "" && n == 0) { channel.Say(nick + ": Expected arguments <'main card'> <index> [<index> ..]" + "(Blue number: card value, Black number: index)"); return; } if (index_s == "") { break; } int index_i = Utils.toInt(index_s) - 1; if (index_i < 0 || index_i >= card_mirror.Length) { E.Notice(nick, "Invalid card index \"" + index_s + "\". Play one between 1 and " + card_mirror.Length + " from your hand."); return; } if (!card_add.Contains(index_i)) { card_add.Add(index_i); } } game.stack_top.Clear(); foreach (int card_i in card_add) { string l_card = card_mirror[card_i]; game.stack_all.Add(l_card); game.stack_top.Add(l_card); bool success = player.cards.Remove(l_card); if (!success) { L.Log("m_lGame::$ladd, failed to remove cards", true); } } game.main_card = main_card; player = game.NextPlayer(); channel.Say("[LGame] Main card: [" + main_card + "]" + ", Stack height: " + game.stack_all.Count + ", Next player: " + player.nick); Thread.Sleep(300); E.Notice(player.nick, FormatCards(player.cards, true)); CheckCards(nick); }