public static Building_MAD FindMADFor(Pawn sleeper, Pawn traveler, bool sleeperWillBePrisoner, bool checkSocialProperness, bool forceCheckMedBed = false) { Predicate <Thing> MADValidator = delegate(Thing t) { if (!traveler.CanReserveAndReach(t, PathEndMode.OnCell, Danger.Some, 1)) { return(false); } Building_MAD Building_MAD3 = (Building_MAD)t; if (Building_MAD3.HasAnyContents) { return(false); } else { if (Building_MAD3.Faction != traveler.Faction) { return(false); } } return(!Building_MAD3.IsForbidden(traveler) && !Building_MAD3.IsBurning()); }; Predicate <Thing> validator = (Thing b) => MADValidator(b); Building_MAD building_MAD = (Building_MAD)GenClosest.ClosestThingReachable(sleeper.Position, ThingRequest.ForDef(DefDatabase <ThingDef> .GetNamed("MindAlteringDevice")), PathEndMode.OnCell, TraverseParms.For(traveler, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, -1, false); if (building_MAD != null) { return(building_MAD); } return(null); }