Пример #1
0
        // copy properties from key
        public override void CopyTo(AMKey key)
        {
            AMGOSetActiveKey a = key as AMGOSetActiveKey;

            a.enabled   = false;
            a.frame     = frame;
            a.setActive = setActive;
        }
Пример #2
0
        // copy properties from key
        public override void CopyTo(AMKey key)
        {
            base.CopyTo(key);

            AMGOSetActiveKey a = key as AMGOSetActiveKey;

            a.setActive = setActive;
        }
Пример #3
0
        // update cache
        public override void updateCache(AMITarget target)
        {
            base.updateCache(target);

            // add all clips to list
            for (int i = 0; i < keys.Count; i++)
            {
                AMGOSetActiveKey key = keys[i] as AMGOSetActiveKey;

                key.version = version;

                if (keys.Count > (i + 1))
                {
                    key.endFrame = keys[i + 1].frame;
                }
                else
                {
                    key.endFrame = -1;
                }
            }
        }
Пример #4
0
        // add a new key
        public void addKey(AMITarget target, OnAddKey addCall, int _frame)
        {
            foreach (AMGOSetActiveKey key in keys)
            {
                // if key exists on frame, update
                if (key.frame == _frame)
                {
                    key.setActive = true;
                    updateCache(target);
                    return;
                }
            }
            AMGOSetActiveKey a = addCall(gameObject, typeof(AMGOSetActiveKey)) as AMGOSetActiveKey;

            a.frame     = _frame;
            a.setActive = true;
            // add a new key
            keys.Add(a);
            // update cache
            updateCache(target);
        }