Пример #1
0
        // copy properties from key
        public override void CopyTo(AMKey key)
        {
            base.CopyTo(key);

            AMEventKey a = key as AMEventKey;

            a.component      = component;
            a.componentName  = componentName;
            a.useSendMessage = useSendMessage;
            // parameters
            a.methodName       = methodName;
            a.cachedMethodInfo = cachedMethodInfo;
            foreach (AMEventParameter e in parameters)
            {
                a.parameters.Add(e.CreateClone());
            }
        }
Пример #2
0
        // add a new key
        public void addKey(AMITarget itarget, OnAddKey addCall, int _frame)
        {
            foreach (AMEventKey key in keys)
            {
                // if key exists on frame, do nothing
                if (key.frame == _frame)
                {
                    return;
                }
            }
            AMEventKey a = addCall(gameObject, typeof(AMEventKey)) as AMEventKey;

            a.frame = _frame;
            // add a new key
            keys.Add(a);
            // update cache
            updateCache(itarget);
        }