public void OnClickUpdate() { DemoData d = DemoContext.Instance.Data; d.UserName = "******" + M4uUtil.Random(1, 100); d.UserId = M4uUtil.Random(1, 100); d.CharaSprite = M4uUtil.LoadSprite("CommonAtlas", ("common_button_" + M4uUtil.Random(1, 3))); d.Atk = M4uUtil.Random(0, 100); d.Def = M4uUtil.Random(0, 100); d.BackgroundTexture = M4uUtil.LoadTexture("banner_" + M4uUtil.Random(1, 4)); d.SoundVolume = M4uUtil.Random(0f, 1f); d.ScrollValue = M4uUtil.Random(0f, 1f); d.IsSet = (M4uUtil.Random(0, 2) == 0); d.Description = string.Format("My name is {0}!", d.UserName); d.ProgressTitle = "Now progress is "; d.Progress = M4uUtil.Random(0, 100); this.CharaX = M4uUtil.Random(-300, 300); this.CharaY = M4uUtil.Random(-430, -360); Vector3 rot = DemoContextMono.CharaRot; DemoContextMono.CharaRot = new Vector3(rot.x, rot.y, M4uUtil.Random(-180, 180)); }
public void OnClickUpdate() { CheckString = (M4uUtil.Random(0, 2) == 0) ? CheckSuccess : CheckFail; CheckEnum = (M4uUtil.Random(0, 2) == 0) ? CheckType.OK : CheckType.NG; BoolBindingText = CheckString + "/" + CheckEnum.ToString(); var time = Time.time; var src = Color; var dst = new UnityEngine.Color(M4uUtil.Random(0f, 1f), M4uUtil.Random(0f, 1f), M4uUtil.Random(0f, 1f), 1f); StartCoroutine(UpdateColor(time, src, dst)); FontStyle = (UnityEngine.FontStyle)M4uUtil.Random(0, 4); FontSize = M4uUtil.Random(30, 50); LineSpacing = M4uUtil.Random(1f, 2f); SupportRichText = (M4uUtil.Random(0, 2) == 0); Alignment = (TextAnchor)M4uUtil.Random(3, 6); ResizeTextForBestFit = (M4uUtil.Random(0, 2) == 0); Text = "[Special]\n"; Text += "FontStyle=" + FontStyle.ToString() + "\n"; Text += "LineSpacing=" + LineSpacing + "\n"; Text += "SupportRichText=" + SupportRichText + "\n"; Text += "Alignment=" + Alignment.ToString() + "\n"; Text += "ResizeTextForBestFit=" + ResizeTextForBestFit; }