void Start() { loadedCharacters = new Dictionary <string, Character>(); Text = GameObject.Find("M22ScriptText").GetComponent <Text>(); Textrect = GameObject.Find("M22ScriptText").GetComponent <RectTransform>(); Textbox = GameObject.Find("Textbox").GetComponent <Image>(); CharacterName = (GameObject.Find("CharName") != null ? GameObject.Find("CharName").GetComponent <Text>() : null); VN = new TextboxSettings( 0, 0, 200, 400, 0, 0, 1, 0); VNSay = new TextboxSettings(67.5f, 49.5f, 134, 64); Novel = new TextboxSettings( 0, 0, 0, 0, 0, 0, 1, 1); NovelTxt = new TextboxSettings(50, 50, 80, 80); if (VNMode == true) { SetTextBoxToVN(); } else { SetTextBoxToIN(); } }
public VNHandler(GameObject _CharacterPrefab) { loadedCharacters = new Dictionary <string, Character>(); CharacterPrefab = _CharacterPrefab; VN = new TextboxSettings(0, 0, 200, 400, 0, 0, 1, 0); VNSay = new TextboxSettings(67.5f, 49.5f, 134, 64); Novel = new TextboxSettings(0, 0, 0, 0, 0, 0, 1, 1); NovelTxt = new TextboxSettings(50, 50, 80, 80); Awake(); Start(); }