Пример #1
0
        private void buttonExport_Click(object sender, EventArgs e)
        {
            // Iterate every song in the playlist, copy them to a new folder
            // Let them zip them up however they want

            // First create a folder if there isn't one...
            var basePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Lutebot", "ExportedPlaylists");
            var nameForm = new TrackNamingForm("Playlist");

            nameForm.ShowDialog(this);
            if (nameForm.DialogResult == DialogResult.OK)
            {
                var playlistName = nameForm.textBoxPartName.Text;
                var currentName  = playlistName;
                int count        = 0;

                while (Directory.Exists(Path.Combine(basePath, currentName)))
                {
                    currentName = $"{playlistName} ({++count})";
                }

                var dirPath = Path.Combine(basePath, currentName);

                Directory.CreateDirectory(dirPath);



                foreach (var o in PlayListBox.Items)
                {
                    if (o is PlayListItem item)
                    {
                        if (File.Exists(item.Path))
                        {
                            var filename = Path.GetFileName(item.Path);
                            File.Copy(item.Path, Path.Combine(dirPath, filename), true);
                        }
                    }
                }
                System.Diagnostics.Process.Start(dirPath);
            }
        }
Пример #2
0
        private void savePartitionsButton_Click(object sender, EventArgs e)
        {
            if (tsm.MidiTracks.Values.Where(t => t.Active).Count() > 0)
            {
                var namingForm = new TrackNamingForm(Path.GetFileNameWithoutExtension(tsm.FileName));
                namingForm.ShowDialog(this);
                if (namingForm.DialogResult == DialogResult.OK)
                {
                    if (namingForm.textBoxPartName.Text == "Partition Name" || namingForm.textBoxPartName.Text.Trim() == "")
                    {
                        MessageBox.Show("Please name your partition");
                    }
                    else
                    {
                        if (index.PartitionNames.Contains(namingForm.textBoxPartName.Text))
                        {
                            MessageBox.Show("That name already exists");
                        }
                        else
                        {
                            if (!Regex.IsMatch(namingForm.textBoxPartName.Text, "^([a-zA-Z0-9][a-zA-Z0-9 -]*[a-zA-Z0-9])$"))
                            {
                                MessageBox.Show("That name contains invalid characters");
                            }
                            else
                            {
                                index.PartitionNames.Add(namingForm.textBoxPartName.Text);

                                //if (trackConverter == null)
                                //{
                                var converter       = new LuteMod.Converter.MordhauConverter();
                                int firstInstrument = ConfigManager.GetIntegerProperty(PropertyItem.Instrument);
                                // Step 1, load solo lute into track 0 - this profile should always exist
                                // Actually, all of the first 4 instruments get loaded in, under the same ID we use in lutebot.  Convenient.
                                for (int i = 0; i < 4; i++)
                                {
                                    int oldInstrument = ConfigManager.GetIntegerProperty(PropertyItem.Instrument);

                                    if (tsm.DataDictionary.ContainsKey(i))
                                    {
                                        if (oldInstrument != i)
                                        {
                                            ConfigManager.SetProperty(PropertyItem.Instrument, i.ToString());
                                            Instrument target = Instrument.Prefabs[i];

                                            bool soundEffects = !target.Name.StartsWith("Mordhau", true, System.Globalization.CultureInfo.InvariantCulture);
                                            ConfigManager.SetProperty(PropertyItem.SoundEffects, soundEffects.ToString());
                                            ConfigManager.SetProperty(PropertyItem.LowestNoteId, target.LowestSentNote.ToString());
                                            ConfigManager.SetProperty(PropertyItem.AvaliableNoteCount, target.NoteCount.ToString());
                                            ConfigManager.SetProperty(PropertyItem.NoteCooldown, target.NoteCooldown.ToString());
                                            ConfigManager.SetProperty(PropertyItem.LowestPlayedNote, target.LowestPlayedNote.ToString());
                                            ConfigManager.SetProperty(PropertyItem.ForbidsChords, target.ForbidsChords.ToString());
                                            tsm.UpdateTrackSelectionForInstrument(oldInstrument);
                                            player.mordhauOutDevice.UpdateNoteIdBounds();
                                        }

                                        converter.Range               = ConfigManager.GetIntegerProperty(PropertyItem.AvaliableNoteCount);
                                        converter.LowNote             = ConfigManager.GetIntegerProperty(PropertyItem.LowestPlayedNote);
                                        converter.IsConversionEnabled = true;
                                        converter.SetDivision(player.sequence.Division);
                                        converter.SetPartitionTempo(player.sequence.FirstTempo);
                                        converter.AddTrack();
                                        converter.SetEnabledTracksInTrack(i, tsm.MidiTracks.Values.ToList());
                                        converter.SetEnabledMidiChannelsInTrack(i, tsm.MidiChannels.Values.ToList());

                                        converter.FillTrack(i, player.ExtractMidiContent());
                                    }
                                }

                                SaveManager.WriteSaveFile(Path.Combine(SaveManager.SaveFilePath, namingForm.textBoxPartName.Text), converter.GetPartitionToString());
                                index.SaveIndex();
                                PopulateIndexList();
                                // And put the instrument back
                                if (ConfigManager.GetIntegerProperty(PropertyItem.Instrument) != firstInstrument)
                                {
                                    int oldInstrument = ConfigManager.GetIntegerProperty(PropertyItem.Instrument);
                                    ConfigManager.SetProperty(PropertyItem.Instrument, firstInstrument.ToString());
                                    Instrument target = Instrument.Prefabs[firstInstrument];

                                    bool soundEffects = !target.Name.StartsWith("Mordhau", true, System.Globalization.CultureInfo.InvariantCulture);
                                    ConfigManager.SetProperty(PropertyItem.SoundEffects, soundEffects.ToString());
                                    ConfigManager.SetProperty(PropertyItem.LowestNoteId, target.LowestSentNote.ToString());
                                    ConfigManager.SetProperty(PropertyItem.AvaliableNoteCount, target.NoteCount.ToString());
                                    ConfigManager.SetProperty(PropertyItem.NoteCooldown, target.NoteCooldown.ToString());
                                    ConfigManager.SetProperty(PropertyItem.LowestPlayedNote, target.LowestPlayedNote.ToString());
                                    ConfigManager.SetProperty(PropertyItem.ForbidsChords, target.ForbidsChords.ToString());
                                    tsm.UpdateTrackSelectionForInstrument(oldInstrument);
                                    player.mordhauOutDevice.UpdateNoteIdBounds();
                                }
                                //}
                                //else
                                //{
                                //    SaveManager.WriteSaveFile(SaveManager.SaveFilePath + namingForm.textBoxPartName.Text, trackConverter.GetPartitionToString());
                                //    index.SaveIndex();
                                //    PopulateIndexList();
                                //    trackConverter = null;
                                //}

                                // Lastly, save the settings in a midi file with the same name, in the same folder, for ease of sharing...
                                // TODO: Consider storing these in appdata, and providing a button to access them.  Both might get complicated if I make partition playlists
                                // Actually... I think I will store them in appdata.
                                var midFileName = Path.Combine(partitionMidiPath, namingForm.textBoxPartName.Text + ".mid");
                                if (File.Exists(midFileName))
                                {
                                    File.Delete(midFileName);
                                }
                                Directory.CreateDirectory(partitionMidiPath);
                                Task.Run(() => tsm.SaveTrackManager(midFileName)); // Lutebot doesn't need this anytime soon - and shouldn't offer the option to load it until it exists anyway
                            }
                        }
                    }
                }
                else if (namingForm.DialogResult == DialogResult.Yes)
                {
                    // They wanted to just add it as a track
                    if (trackConverter == null)
                    {
                        trackConverter = new LuteMod.Converter.MordhauConverter();
                    }
                    // These ranges and settings only matter for FillTrack.  So re-setting them each time isn't a problem
                    trackConverter.Range               = ConfigManager.GetIntegerProperty(PropertyItem.AvaliableNoteCount);
                    trackConverter.LowNote             = ConfigManager.GetIntegerProperty(PropertyItem.LowestPlayedNote);
                    trackConverter.IsConversionEnabled = true;
                    trackConverter.SetDivision(player.sequence.Division); // This one could be weird
                    trackConverter.AddTrack();
                    trackConverter.SetEnabledTracksInTrack(trackConverter.GetTrackCount() - 1, tsm.MidiTracks.Values.ToList());
                    trackConverter.SetEnabledMidiChannelsInTrack(trackConverter.GetTrackCount() - 1, tsm.MidiChannels.Values.ToList());

                    trackConverter.FillTrack(trackConverter.GetTrackCount() - 1, player.ExtractMidiContent());
                }
            }
            else
            {
                MessageBox.Show("The partition is empty");
            }
        }