Пример #1
0
        public Point getCellCenter(int i, int j)
        {
            Hex hex = getHex(i, j);

            if (hex != null)
            {
                HexPointF hexPointF = hex.getCenter();
                return(new Point(Convert.ToInt32(System.Math.Ceiling(hexPointF.X)),
                                 Convert.ToInt32(System.Math.Ceiling(hexPointF.Y))));
            }

            return(new Point(0, 0));
        }
Пример #2
0
        public static bool InsidePolygon(HexPointF[] polygon, int N, HexPointF p)
        {
            //http://astronomy.swin.edu.au/~pbourke/geometry/insidepoly/
            //
            // Slick algorithm that checks if a point is inside a polygon.  Checks how may time a line
            // origination from point will cross each side.  An odd result means inside polygon.
            //
            int       counter = 0;
            int       i;
            double    xinters;
            HexPointF p1, p2;

            p1 = polygon[0];
            for (i = 1; i <= N; i++)
            {
                p2 = polygon[i % N];
                if (p.Y > System.Math.Min(p1.Y, p2.Y))
                {
                    if (p.Y <= System.Math.Max(p1.Y, p2.Y))
                    {
                        if (p.X <= System.Math.Max(p1.X, p2.X))
                        {
                            if (p1.Y != p2.Y)
                            {
                                xinters = (p.Y - p1.Y) * (p2.X - p1.X) / (p2.Y - p1.Y) + p1.X;
                                if (p1.X == p2.X || p.X <= xinters)
                                {
                                    counter++;
                                }
                            }
                        }
                    }
                }
                p1 = p2;
            }

            if (counter % 2 == 0)
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }
Пример #3
0
 public Hex(HexPointF point, int i, int j, float side, HexOrientation orientation, Color hexColor)
 {
     Initialize(point.X, point.Y, i, j, side, orientation, hexColor);
 }
Пример #4
0
        /// <summary>
        /// Calculates the vertices of the hex based on orientation. Assumes that points[0] contains a value.
        /// </summary>
        private void CalculateVertices()
        {
            //
            //  h = short length (outside)
            //  r = long length (outside)
            //  side = length of a side of the hexagon, all 6 are equal length
            //
            //  h = sin (30 degrees) x side
            //  r = cos (30 degrees) x side
            //
            //		 h
            //	     ---
            //   ----     |r
            //  /    \    |
            // /      \   |
            // \      /
            //  \____/
            //
            // Flat orientation (scale is off)
            //
            //     /\
            //    /  \
            //   /    \
            //   |    |
            //   |    |
            //   |    |
            //   \    /
            //    \  /
            //     \/
            // Pointy orientation (scale is off)

            h = HexMath.CalculateH(side);
            r = HexMath.CalculateR(side);

            switch (orientation)
            {
            case Hexagonal.HexOrientation.Flat:
                // x,y coordinates are top left point
                points    = new HexPointF[6];
                points[0] = new HexPointF(x, y);
                points[1] = new HexPointF(x + side, y);
                points[2] = new HexPointF(x + side + h, y + r);
                points[3] = new HexPointF(x + side, y + r + r);
                points[4] = new HexPointF(x, y + r + r);
                points[5] = new HexPointF(x - h, y + r);
                break;

            case Hexagonal.HexOrientation.Pointy:
                //x,y coordinates are top center point
                points    = new HexPointF[6];
                points[0] = new HexPointF(x, y);
                points[1] = new HexPointF(x + r, y + h);
                points[2] = new HexPointF(x + r, y + side + h);
                points[3] = new HexPointF(x, y + side + h + h);
                points[4] = new HexPointF(x - r, y + side + h);
                points[5] = new HexPointF(x - r, y + h);
                break;

            default:
                throw new Exception("No HexOrientation defined for Hex object.");
            }
        }
Пример #5
0
        public Vector2 getCenterAsVector()
        {
            HexPointF hexPointF = getCenter();

            return(new Vector2(hexPointF.X, hexPointF.Y));
        }