private void CalcTriNormal(RecastVertex v0, RecastVertex v1, RecastVertex v2, out float[] norm) { RecastVertex e0, e1, n; e0 = RecastVertex.Sub(v1, v0); e1 = RecastVertex.Sub(v2, v0); n = RecastVertex.Cross(e0, e1); n.Normalize(); norm = n.ToArray(); }