public Entity InstantiatePrefab(PrefabResource prefab, Vec3 pos, Quat rot, float scale) { int x = instantiatePrefab(instance_, prefab, pos, rot, scale); if (x < 0) { return(null); } return(new Entity(instance_, x)); }
public Entity InstantiatePrefab(PrefabResource prefab, Vec3 pos, Quat rot, float scale) { int entity_id = instantiatePrefab(instance_, prefab.__Instance, pos, rot, scale); return(getEntity(instance_, entity_id)); }