void makeFramAnim(GameObject anim, LRenderElement elem) { LMovieClip comFram = anim.GetComponent <LMovieClip>(); if (comFram != null) { comFram.path = elem.path; comFram.fps = elem.fs; comFram.loadTexture(); comFram.play(); } }
static public int play(IntPtr l) { try { Lui.LMovieClip self = (Lui.LMovieClip)checkSelf(l); self.play(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private void makeFramAnim(GameObject anim, LRenderElement elem) { LMovieClip component = anim.GetComponent <LMovieClip>(); bool flag = component != null; if (flag) { component.path = elem.path; component.fps = elem.fs; component.loadTexture(); component.play(); } }