public void MoveGamePieceToBoard(GamePiece gp, int dice, Player player) { gp.PositionType = PositionType.OuterPath; MoveGamePiece(gp, dice, player); }
//Get index of a specific piece private int GetPieceIndex(int playerIndex, GamePiece piece) { return(GamePlayers[playerIndex].Pieces.IndexOf(GamePlayers[playerIndex].Pieces.Single(p => p.PieceID == piece.PieceID))); }