/// <summary>Scores and collects all matching documents.</summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// <br>When this method is used the {@link #Explain(int)} method should not be used.
 /// </param>
 public override void  Score(HitCollector hc)
 {
     while (Next())
     {
         hc.Collect(currentDoc, currentScore);
     }
 }
Пример #2
0
 /// <summary>Scores and collects all matching documents.</summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// <br>When this method is used the {@link #Explain(int)} method should not be used.
 /// </param>
 public virtual void  Score(HitCollector hc)
 {
     while (Next())
     {
         hc.Collect(Doc(), Score());
     }
 }
Пример #3
0
        protected internal override bool Score(HitCollector c, int end)
        {
            Similarity similarity = GetSimilarity();             // cache sim in local

            float[] normDecoder = Similarity.GetNormDecoder();
            while (doc < end)
            {
                // for docs in window
                int   f     = freqs[pointer];
                float score = f < SCORE_CACHE_SIZE?scoreCache[f]:similarity.Tf(f) * weightValue; // cache miss

                score *= normDecoder[norms[doc] & 0xFF];                                         // normalize for field

                c.Collect(doc, score);                                                           // collect score

                if (++pointer >= pointerMax)
                {
                    pointerMax = termDocs.Read(docs, freqs);                     // refill buffers
                    if (pointerMax != 0)
                    {
                        pointer = 0;
                    }
                    else
                    {
                        termDocs.Close();                         // close stream
                        doc = System.Int32.MaxValue;              // set to sentinel value
                        return(false);
                    }
                }
                doc = docs[pointer];
            }
            return(true);
        }
Пример #4
0
		protected internal override bool Score(HitCollector c, int end)
		{
			Similarity similarity = GetSimilarity(); // cache sim in local
			float[] normDecoder = Similarity.GetNormDecoder();
			while (doc < end)
			{
				// for docs in window
				int f = freqs[pointer];
				float score = f < SCORE_CACHE_SIZE ? scoreCache[f] : similarity.Tf(f) * weightValue; // cache miss
				
				score *= normDecoder[norms[doc] & 0xFF]; // normalize for field
				
				c.Collect(doc, score); // collect score
				
				if (++pointer >= pointerMax)
				{
					pointerMax = termDocs.Read(docs, freqs); // refill buffers
					if (pointerMax != 0)
					{
						pointer = 0;
					}
					else
					{
						termDocs.Close(); // close stream
						doc = System.Int32.MaxValue; // set to sentinel value
						return false;
					}
				}
				doc = docs[pointer];
			}
			return true;
		}
Пример #5
0
 /// <summary>Scores and collects all matching documents.</summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// <br>When this method is used the {@link #Explain(int)} method should not be used.
 /// </param>
 public override void  Score(HitCollector hc)
 {
     if (allowDocsOutOfOrder && requiredScorers.Count == 0 && prohibitedScorers.Count < 32)
     {
         // fall back to BooleanScorer, scores documents somewhat out of order
         BooleanScorer bs = new BooleanScorer(GetSimilarity(), minNrShouldMatch);
         System.Collections.IEnumerator si = optionalScorers.GetEnumerator();
         while (si.MoveNext())
         {
             bs.Add((Scorer)si.Current, false, false);
         }
         si = prohibitedScorers.GetEnumerator();
         while (si.MoveNext())
         {
             bs.Add((Scorer)si.Current, false, true);
         }
         bs.Score(hc);
     }
     else
     {
         if (countingSumScorer == null)
         {
             InitCountingSumScorer();
         }
         while (countingSumScorer.Next())
         {
             hc.Collect(countingSumScorer.Doc(), Score());
         }
     }
 }
Пример #6
0
		/// <summary>Scores and collects all matching documents.</summary>
		/// <param name="hc">The collector to which all matching documents are passed through
		/// {@link HitCollector#Collect(int, float)}.
		/// <br>When this method is used the {@link #Explain(int)} method should not be used.
		/// </param>
		public virtual void  Score(HitCollector hc)
		{
			while (Next())
			{
				hc.Collect(Doc(), Score());
			}
		}
Пример #7
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        /// <summary> Calls collect() on the decorated HitCollector.
        ///
        /// </summary>
        /// <throws>  TimeExceededException if the time allowed has been exceeded. </throws>
        public override void  Collect(int doc, float score)
        {
            long time = TIMER_THREAD.GetMilliseconds();

            if (timeout < time)
            {
                if (greedy)
                {
                    //System.out.println(this+"  greedy: before failing, collecting doc: "+doc+"  "+(time-t0));
                    hc.Collect(doc, score);
                }
                //System.out.println(this+"  failing on:  "+doc+"  "+(time-t0));
                throw new TimeExceededException(timeout - t0, time - t0, doc);
            }
            //System.out.println(this+"  collecting: "+doc+"  "+(time-t0));
            hc.Collect(doc, score);
        }
Пример #8
0
		/// <summary>Expert: Collects matching documents in a range.  Hook for optimization.
		/// Note that {@link #Next()} must be called once before this method is called
		/// for the first time.
		/// </summary>
		/// <param name="hc">The collector to which all matching documents are passed through
		/// {@link HitCollector#Collect(int, float)}.
		/// </param>
		/// <param name="max">Do not score documents past this.
		/// </param>
		/// <returns> true if more matching documents may remain.
		/// </returns>
		protected internal virtual bool Score(HitCollector hc, int max)
		{
			while (Doc() < max)
			{
				hc.Collect(Doc(), Score());
				if (!Next())
					return false;
			}
			return true;
		}
Пример #9
0
 /// <summary>Scores and collects all matching documents.</summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// <br>When this method is used the {@link #Explain(int)} method should not be used.
 /// </param>
 public override void  Score(HitCollector hc)
 {
     if (countingSumScorer == null)
     {
         InitCountingSumScorer();
     }
     while (countingSumScorer.Next())
     {
         hc.Collect(countingSumScorer.Doc(), Score());
     }
 }
Пример #10
0
 /// <summary>Expert: Collects matching documents in a range.  Hook for optimization.
 /// Note that {@link #Next()} must be called once before this method is called
 /// for the first time.
 /// </summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// </param>
 /// <param name="max">Do not score documents past this.
 /// </param>
 /// <returns> true if more matching documents may remain.
 /// </returns>
 protected internal virtual bool Score(HitCollector hc, int max)
 {
     while (Doc() < max)
     {
         hc.Collect(Doc(), Score());
         if (!Next())
         {
             return(false);
         }
     }
     return(true);
 }
Пример #11
0
 /// <summary>Expert: Collects matching documents in a range.  Hook for optimization.
 /// Note that {@link #Next()} must be called once before this method is called
 /// for the first time.
 /// </summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// </param>
 /// <param name="max">Do not score documents past this.
 /// </param>
 /// <returns> true if more matching documents may remain.
 /// </returns>
 protected internal override bool Score(HitCollector hc, int max)
 {
     while (currentDoc < max)
     {
         hc.Collect(currentDoc, currentScore);
         if (!Next())
         {
             return(false);
         }
     }
     return(true);
 }
Пример #12
0
        /// <summary>Expert: Collects matching documents in a range.
        /// <br>Note that {@link #Next()} must be called once before this method is
        /// called for the first time.
        /// </summary>
        /// <param name="hc">The collector to which all matching documents are passed through
        /// {@link HitCollector#Collect(int, float)}.
        /// </param>
        /// <param name="max">Do not score documents past this.
        /// </param>
        /// <returns> true if more matching documents may remain.
        /// </returns>
        protected internal override bool Score(HitCollector hc, int max)
        {
            // null pointer exception when Next() was not called before:
            int docNr = countingSumScorer.Doc();

            while (docNr < max)
            {
                hc.Collect(docNr, Score());
                if (!countingSumScorer.Next())
                {
                    return(false);
                }
                docNr = countingSumScorer.Doc();
            }
            return(true);
        }
Пример #13
0
        // inherit javadoc
        public override void  Search(Weight weight, Filter filter, HitCollector results)
        {
            Scorer scorer = weight.Scorer(reader);

            if (scorer == null)
            {
                return;
            }

            if (filter == null)
            {
                scorer.Score(results);
                return;
            }

            DocIdSetIterator filterDocIdIterator = filter.GetDocIdSet(reader).Iterator(); // CHECKME: use ConjunctionScorer here?

            bool more = filterDocIdIterator.Next() && scorer.SkipTo(filterDocIdIterator.Doc());

            while (more)
            {
                int filterDocId = filterDocIdIterator.Doc();
                if (filterDocId > scorer.Doc() && !scorer.SkipTo(filterDocId))
                {
                    more = false;
                }
                else
                {
                    int scorerDocId = scorer.Doc();
                    if (scorerDocId == filterDocId) // permitted by filter
                    {
                        results.Collect(scorerDocId, scorer.Score());
                        more = filterDocIdIterator.Next();
                    }
                    else
                    {
                        more = filterDocIdIterator.SkipTo(scorerDocId);
                    }
                }
            }
        }
 /// <summary>Expert: Collects matching documents in a range.
 /// <br>Note that {@link #Next()} must be called once before this method is
 /// called for the first time.
 /// </summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// </param>
 /// <param name="max">Do not score documents past this.
 /// </param>
 /// <returns> true if more matching documents may remain.
 /// </returns>
 protected internal override bool Score(HitCollector hc, int max)
 {
     // null pointer exception when Next() was not called before:
     int docNr = countingSumScorer.Doc();
     while (docNr < max)
     {
         hc.Collect(docNr, Score());
         if (!countingSumScorer.Next())
         {
             return false;
         }
         docNr = countingSumScorer.Doc();
     }
     return true;
 }
		/// <summary>Expert: Collects matching documents in a range.  Hook for optimization.
		/// Note that {@link #Next()} must be called once before this method is called
		/// for the first time.
		/// </summary>
		/// <param name="hc">The collector to which all matching documents are passed through
		/// {@link HitCollector#Collect(int, float)}.
		/// </param>
		/// <param name="max">Do not score documents past this.
		/// </param>
		/// <returns> true if more matching documents may remain.
		/// </returns>
		protected internal override bool Score(HitCollector hc, int max)
		{
			while (currentDoc < max)
			{
				hc.Collect(currentDoc, currentScore);
				if (!Next())
				{
					return false;
				}
			}
			return true;
		}
 /// <summary>Scores and collects all matching documents.</summary>
 /// <param name="hc">The collector to which all matching documents are passed through
 /// {@link HitCollector#Collect(int, float)}.
 /// <br>When this method is used the {@link #Explain(int)} method should not be used.
 /// </param>
 public override void Score(HitCollector hc)
 {
     if (countingSumScorer == null)
     {
         InitCountingSumScorer();
     }
     while (countingSumScorer.Next())
     {
         hc.Collect(countingSumScorer.Doc(), Score());
     }
 }
Пример #17
0
 public override void  Collect(int doc)
 {
     collector.Collect(doc + base_Renamed, scorer.Score());
 }
Пример #18
0
        // inherit javadoc
        public override void Search(Weight weight, Filter filter, HitCollector results)
        {
            Scorer scorer = weight.Scorer(reader);
            if (scorer == null)
                return;

            if (filter == null)
            {
                scorer.Score(results);
                return;
            }

            DocIdSetIterator filterDocIdIterator = filter.GetDocIdSet(reader).Iterator(); // CHECKME: use ConjunctionScorer here?

            bool more = filterDocIdIterator.Next() && scorer.SkipTo(filterDocIdIterator.Doc());

            while (more)
            {
                int filterDocId = filterDocIdIterator.Doc();
                if (filterDocId > scorer.Doc() && !scorer.SkipTo(filterDocId))
                {
                    more = false;
                }
                else
                {
                    int scorerDocId = scorer.Doc();
                    if (scorerDocId == filterDocId) // permitted by filter
                    {
                        results.Collect(scorerDocId, scorer.Score());
                        more = filterDocIdIterator.Next();
                    }
                    else
                    {
                        more = filterDocIdIterator.SkipTo(scorerDocId);
                    }
                }
            }
        }
Пример #19
0
		protected internal override bool Score(HitCollector hc, int max)
		{
			if (coordFactors == null)
				ComputeCoordFactors();
			
			bool more;
			Bucket tmp;
			
			do 
			{
				bucketTable.first = null;
				
				while (current != null)
				{
					// more queued 
					
					// check prohibited & required
					if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask)
					{
						
						if (current.doc >= max)
						{
							tmp = current;
							current = current.next;
							tmp.next = bucketTable.first;
							bucketTable.first = tmp;
							continue;
						}
						
						hc.Collect(current.doc, current.score * coordFactors[current.coord]);
					}
					
					current = current.next; // pop the queue
				}
				
				if (bucketTable.first != null)
				{
					current = bucketTable.first;
					bucketTable.first = current.next;
					return true;
				}
				
				// refill the queue
				more = false;
				end += BucketTable.SIZE;
				for (SubScorer sub = scorers; sub != null; sub = sub.next)
				{
					if (!sub.done)
					{
						sub.done = !sub.scorer.Score(sub.collector, end);
						if (!sub.done)
							more = true;
					}
				}
				current = bucketTable.first;
			}
			while (current != null || more);
			
			return false;
		}
Пример #20
0
		/// <summary>Scores and collects all matching documents.</summary>
		/// <param name="hc">The collector to which all matching documents are passed through
		/// {@link HitCollector#Collect(int, float)}.
		/// <br>When this method is used the {@link #Explain(int)} method should not be used.
		/// </param>
		public override void  Score(HitCollector hc)
		{
			if (allowDocsOutOfOrder && requiredScorers.Count == 0 && prohibitedScorers.Count < 32)
			{
				// fall back to BooleanScorer, scores documents somewhat out of order
				BooleanScorer bs = new BooleanScorer(GetSimilarity(), minNrShouldMatch);
				System.Collections.IEnumerator si = optionalScorers.GetEnumerator();
				while (si.MoveNext())
				{
					bs.Add((Scorer) si.Current, false, false);
				}
				si = prohibitedScorers.GetEnumerator();
				while (si.MoveNext())
				{
					bs.Add((Scorer) si.Current, false, true);
				}
				bs.Score(hc);
			}
			else
			{
				if (countingSumScorer == null)
				{
					InitCountingSumScorer();
				}
				while (countingSumScorer.Next())
				{
					hc.Collect(countingSumScorer.Doc(), Score());
				}
			}
		}
Пример #21
0
        protected internal override bool Score(HitCollector hc, int max)
        {
            if (coordFactors == null)
            {
                ComputeCoordFactors();
            }

            bool   more;
            Bucket tmp;

            do
            {
                bucketTable.first = null;

                while (current != null)
                {
                    // more queued

                    // check prohibited & required
                    if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask)
                    {
                        if (current.doc >= max)
                        {
                            tmp               = current;
                            current           = current.next;
                            tmp.next          = bucketTable.first;
                            bucketTable.first = tmp;
                            continue;
                        }

                        hc.Collect(current.doc, current.score * coordFactors[current.coord]);
                    }

                    current = current.next;                     // pop the queue
                }

                if (bucketTable.first != null)
                {
                    current           = bucketTable.first;
                    bucketTable.first = current.next;
                    return(true);
                }

                // refill the queue
                more = false;
                end += BucketTable.SIZE;
                for (SubScorer sub = scorers; sub != null; sub = sub.next)
                {
                    if (!sub.done)
                    {
                        sub.done = !sub.scorer.Score(sub.collector, end);
                        if (!sub.done)
                        {
                            more = true;
                        }
                    }
                }
                current = bucketTable.first;
            }while (current != null || more);

            return(false);
        }
		/// <summary>Scores and collects all matching documents.</summary>
		/// <param name="hc">The collector to which all matching documents are passed through
		/// {@link HitCollector#Collect(int, float)}.
		/// <br>When this method is used the {@link #Explain(int)} method should not be used.
		/// </param>
		public override void  Score(HitCollector hc)
		{
			while (Next())
			{
				hc.Collect(currentDoc, currentScore);
			}
		}