public static GetUnpackRayRef ( |
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L | ||
Результат | void |
public static Ray ToRay(IntPtr L, int stackPos) { int num = LuaDLL.lua_gettop(L); LuaStatic.GetUnpackRayRef(L); LuaDLL.lua_pushvalue(L, stackPos); if (LuaDLL.lua_pcall(L, 1, 2, 0) == 0) { Vector3 vector = ToLua.ToVector3(L, num + 1); Vector3 vector2 = ToLua.ToVector3(L, num + 2); return(new Ray(vector, vector2)); } string msg = LuaDLL.lua_tostring(L, -1); throw new LuaException(msg, null, 1); }
public static Ray ToRay(IntPtr L, int stackPos) { int top = LuaDLL.lua_gettop(L); LuaStatic.GetUnpackRayRef(L); LuaDLL.lua_pushvalue(L, stackPos); if (LuaDLL.lua_pcall(L, 1, 2, 0) == 0) { Vector3 origin = ToVector3(L, top + 1); Vector3 dir = ToVector3(L, top + 2); return(new Ray(origin, dir)); } else { string error = LuaDLL.lua_tostring(L, -1); throw new LuaException(error); } }