Пример #1
0
    static int OpenZbsDebugger(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
                obj.OpenZbsDebugger();
                return(0);
            }
            else if (count == 2)
            {
                LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                obj.OpenZbsDebugger(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.LuaManager.OpenZbsDebugger"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #2
0
    static int CallLuaPlaySound(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                obj.CallLuaPlaySound(arg0);
                return(0);
            }
            else if (count == 3)
            {
                LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                obj.CallLuaPlaySound(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.LuaManager.CallLuaPlaySound"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #3
0
 static int set_mInst(IntPtr L)
 {
     try
     {
         LuaFramework.LuaManager arg0 = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 2);
         LuaFramework.LuaManager.mInst = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #4
0
 static int LuaGC(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaManager));
         obj.LuaGC();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #5
0
 static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetLuaState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         LuaInterface.LuaState   o   = obj.GetLuaState();
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int OnLevelLoaded(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.OnLevelLoaded(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #8
0
 static int CallReceiveCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         ByteArray arg0 = (ByteArray)ToLua.CheckObject <ByteArray>(L, 2);
         obj.CallReceiveCallBack(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int InitStart(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaManager obj  = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         System.Action           arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2);
         obj.InitStart(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #10
0
 static int DoFile(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         obj.DoFile(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #11
0
 static int GetTable(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaManager));
         string arg0             = ToLua.CheckString(L, 2);
         LuaInterface.LuaTable o = obj.GetTable(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_bundleProgress(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager obj = (LuaFramework.LuaManager)o;
            LuaFramework.LuaManager.OnBundleProgressChanged ret = obj.bundleProgress;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index bundleProgress on a nil value"));
        }
    }
Пример #13
0
        void OnInitialize()
        {
            //return;
            Debug.Log(" OnInitialize Manager/Game");
            LuaManager.InitStart();
            Debug.Log("Manager/Game");
            LuaManager.DoFile("Manager/Game");       //加载游戏
            LuaManager.DoFile("Manager/Network");    //加载网络
            NetManager.OnInit();                     //初始化网络
            Util.CallMethod("Game", "OnInitOK");     //初始化完成
            GameSceneManager.OnInit();

            initialize = true;

            //ResManager.LoadGameObject("prefab/12321132/Cube.prefab", delegate(UnityEngine.Object[] objs)
            //{
            //    Debug.Log("load sucess!!!!");
            //});

            ////类对象池测试
            //var classObjPool = ObjPoolManager.CreatePool<TestObjectClass>(OnPoolGetElement, OnPoolPushElement);
            ////方法1
            ////objPool.Release(new TestObjectClass("abcd", 100, 200f));
            ////var testObj1 = objPool.Get();

            ////方法2
            //ObjPoolManager.Release<TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = ObjPoolManager.Get<TestObjectClass>();

            //Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());

            ////游戏对象池测试
            //var prefab = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
            //var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);

            //var gameObj = Instantiate(prefab) as GameObject;
            //gameObj.name = "TestGameObject_01";
            //gameObj.transform.localScale = Vector3.one;
            //gameObj.transform.localPosition = Vector3.zero;

            //ObjPoolManager.Release("TestGameObject", gameObj);
            //var backObj = ObjPoolManager.Get("TestGameObject");
            //backObj.transform.SetParent(null);

            //Debug.Log("TestGameObject--->>>" + backObj);
        }
    static int set_IsLoading(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager obj = (LuaFramework.LuaManager)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.IsLoading = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsLoading on a nil value"));
        }
    }
Пример #15
0
    static int get_LuaManager(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.GameManager obj = (LuaFramework.GameManager)o;
            LuaFramework.LuaManager  ret = obj.LuaManager;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaManager on a nil value"));
        }
    }
Пример #16
0
        void OnInitialize()
        {
            LuaManager.InitStart();
            LuaManager.DoFile("Logic/Game");         //加载游戏
            LuaManager.DoFile("Logic/Network");      //加载网络
            LuaManager.DoFile("Logic/MainLua");
            NetManager.OnInit();                     //初始化网络
            Util.CallMethod("Game", "OnInitOK");     //初始化完成
            Debug.LogError("测试输出");
            Util.CallMethod("MainLua", "Prints", "11111");

            initialize = true;

            //类对象池测试
            var classObjPool = ObjPoolManager.CreatePool <TestObjectClass>(OnPoolGetElement, OnPoolPushElement);

            //方法1
            //objPool.Release(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = objPool.Get();

            //方法2
            ObjPoolManager.Release <TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
            var testObj1 = ObjPoolManager.Get <TestObjectClass>();

            Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());

            //游戏对象池测试
            var prefab      = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
            var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);

            var gameObj = Instantiate(prefab) as GameObject;

            gameObj.name = "TestGameObject_01";
            gameObj.transform.localScale    = Vector3.one;
            gameObj.transform.localPosition = Vector3.zero;

            ObjPoolManager.Release("TestGameObject", gameObj);
            var backObj = ObjPoolManager.Get("TestGameObject");

            if (backObj != null)
            {
                backObj.transform.SetParent(null);
            }

            Debug.Log("TestGameObject--->>>" + backObj);
        }
    static int get_delCreator(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager       obj = (LuaFramework.LuaManager)o;
            LuaInterface.IDelegateCreator ret = obj.delCreator;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delCreator on a nil value"));
        }
    }
    static int get_mainLua(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager obj = (LuaFramework.LuaManager)o;
            LuaInterface.LuaState   ret = obj.mainLua;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mainLua on a nil value"));
        }
    }
    static int set_delCreator(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager       obj  = (LuaFramework.LuaManager)o;
            LuaInterface.IDelegateCreator arg0 = (LuaInterface.IDelegateCreator)ToLua.CheckObject <LuaInterface.IDelegateCreator>(L, 2);
            obj.delCreator = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delCreator on a nil value"));
        }
    }
    static int set_bundleProgress(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager obj = (LuaFramework.LuaManager)o;
            LuaFramework.LuaManager.OnBundleProgressChanged arg0 = (LuaFramework.LuaManager.OnBundleProgressChanged)ToLua.CheckDelegate <LuaFramework.LuaManager.OnBundleProgressChanged>(L, 2);
            obj.bundleProgress = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index bundleProgress on a nil value"));
        }
    }
Пример #21
0
        void OnInitialize()
        {
            LuaManager.InitStart();
            LuaBehaviour.initialize = true;
            LuaManager.DoFile("Main");                  //加载游戏
            //LuaManager.DoFile("Logic/Network");         //加载网络
            //NetManager.OnInit();                        //初始化网络
            Util.CallMethod("Main", "main");            //初始化完成

            // 初始化数据db
            DbLoader.init();

            // 初始化mgr
            gameObject.AddComponent <MgrScene>();
            gameObject.AddComponent <MgrPanel>();
            gameObject.AddComponent <MgrTimer>();
        }
Пример #22
0
        void test()
        {
            ByteBuffer temp = new ByteBuffer();

            temp.WriteString("UTF-8 现在是测试随便传");
            temp.WriteString("Hello world");
            temp.WriteInt(108);
            //temp.Close();

            ByteBuffer tempR = new ByteBuffer(temp.ToBytes());

            //Debug.Log(tempR.ReadInt());
            //Debug.Log(tempR.ReadString());
            LuaManager.CallLuaFunction <int, ByteBuffer>("Network.OnSocket", 19000, tempR);
            //LuaManager.DoFile("ui/test/test");
            //Util.CallMethod("Test", "FuncTest", tempR);     //初始化完成
        }
    static int get_IsLoading(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.LuaManager obj = (LuaFramework.LuaManager)o;
            bool ret = obj.IsLoading;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index IsLoading on a nil value"));
        }
    }
Пример #24
0
 static int CallFunction(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaManager));
         string   arg0 = ToLua.CheckString(L, 2);
         object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
         object[] o    = obj.CallFunction(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #25
0
 static int CallMethod(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1);
         string   arg0 = ToLua.CheckString(L, 2);
         string   arg1 = ToLua.CheckString(L, 3);
         object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
         obj.CallMethod(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #26
0
        void OnInitialize()
        {
            LuaManager.InitStart();
            LuaManager.DoFile("Logic/Game");               //加载游戏
            LuaManager.DoFile("Logic/Network");            //加载网络
            LuaManager.DoFile("Logic/ObjectPool");
            NetManager.OnInit();                           //初始化网络
            ObjPoolManager.OnInit();                       //初始化对象池

            Util.CallMethod("Game", "OnInitOK", isReload); //初始化完成
            initialize = true;

            //RenderTexture tex = new RenderTexture(128, 128, 1, RenderTextureFormat.ARGB32);
            //Texture2D texture2D = new Texture2D(256, 256);
            //texture2D.ReadPixels()
            //Sprite sprite = Sprite.Create(tx, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));


            //类对象池测试
            // var classObjPool = ObjPoolManager.CreatePool<TestObjectClass>(OnPoolGetElement, OnPoolPushElement);
            //方法1
            //objPool.Release(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = objPool.Get();

            //方法2
            //ObjPoolManager.Release<TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = ObjPoolManager.Get<TestObjectClass>();

            //Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());

            //游戏对象池测试
            //var prefab = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
            //var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);

            //var gameObj = Instantiate(prefab) as GameObject;
            //gameObj.name = "TestGameObject_01";
            //gameObj.transform.localScale = Vector3.one;
            //gameObj.transform.localPosition = Vector3.zero;

            //ObjPoolManager.Release("TestGameObject", gameObj);
            //var backObj = ObjPoolManager.Get("TestGameObject");
            //backObj.transform.SetParent(null);

            //Debug.Log("TestGameObject--->>>" + backObj);
        }
Пример #27
0
        void OnInitialize()
        {
            //此处无更新和解压缩时此处来设置载入界面不需要加载
            CreateLoading.need = false;
            CreateLoading.Destory();

            LuaManager.InitStart();
            // LuaManager.DoFile("Logic/Game");         //加载游戏
            LuaManager.DoFile("Logic/FairyGUIGame");     //加载游戏
            LuaManager.DoFile("Logic/Network");          //加载网络
            NetManager.OnInit();                         //初始化网络
            Util.CallMethod("FairyGUIGame", "OnInitOK"); //初始化完成
            initialize = true;

            //类对象池测试
            var classObjPool = ObjPoolManager.CreatePool <TestObjectClass>(OnPoolGetElement, OnPoolPushElement);

            //方法1
            //objPool.Release(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = objPool.Get();

            //方法2
            ObjPoolManager.Release <TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
            var testObj1 = ObjPoolManager.Get <TestObjectClass>();

            Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());

            //游戏对象池测试
            var prefab      = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
            var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);

            var gameObj = Instantiate(prefab) as GameObject;

            gameObj.name = "TestGameObject_01";
            gameObj.transform.localScale    = Vector3.one;
            gameObj.transform.localPosition = Vector3.zero;

            ObjPoolManager.Release("TestGameObject", gameObj);
            var backObj = ObjPoolManager.Get("TestGameObject");

            backObj.transform.SetParent(null);

            Debug.Log("TestGameObject--->>>" + backObj);
        }
Пример #28
0
        void OnInitialize()
        {
            //这里还应该有其他的东西需要设置
            //要根据游戏的开发后期再加
            LuaManager.InitStart();
            LuaManager.DoFile("Logic/Game");         //加载游戏
            LuaManager.DoFile("Logic/Network");      //加载网络
            NetManager.OnInit();                     //初始化网络

            //初始化完成,调用lua脚本里面的OnInitOK方法
            //游戏进入正常循环
            Util.CallMethod("Game", "OnInitOK");     //初始化完成

            initialize = true;

            #region 框架自动测试 对象池数据
            //类对象池测试
            // var classObjPool = ObjPoolManager.CreatePool<TestObjectClass>(OnPoolGetElement, OnPoolPushElement);
            //方法1
            //objPool.Release(new TestObjectClass("abcd", 100, 200f));
            //var testObj1 = objPool.Get();

            //方法2
            // ObjPoolManager.Release<TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
            // var testObj1 = ObjPoolManager.Get<TestObjectClass>();

            // Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());

            //游戏对象池测试
            //var prefab = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
            //var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);

            //var gameObj = Instantiate(prefab) as GameObject;
            //gameObj.name = "TestGameObject_01";
            //gameObj.transform.localScale = Vector3.one;
            //gameObj.transform.localPosition = Vector3.zero;

            //ObjPoolManager.Release("TestGameObject", gameObj);
            //var backObj = ObjPoolManager.Get("TestGameObject");
            //backObj.transform.SetParent(null);

            //Debug.Log("TestGameObject--->>>" + backObj);
            #endregion
        }
Пример #29
0
        public void Init(LuaTable tb)
        {
            LuaManager luaMgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua);

            mLuaState = luaMgr.GetLuaState();
            if (mLuaState == null)
            {
                return;
            }

            if (tb == null)
            {
                mLuaTable = mLuaState.GetTable(name);
            }
            else
            {
                mLuaTable = tb;
            }
            if (mLuaTable == null)
            {
                Debug.LogWarning("mLuaTable is null:" + name);
                return;
            }
            mLuaTable["gameObject"]    = gameObject;
            mLuaTable["transform"]     = transform;
            mLuaTable["lua_behaviour"] = this;

            LuaFunction awakeFunc = mLuaTable.GetLuaFunction("Awake") as LuaFunction;

            if (awakeFunc != null)
            {
                awakeFunc.BeginPCall();
                awakeFunc.Push(mLuaTable);
                awakeFunc.PCall();
                awakeFunc.EndPCall();

                awakeFunc.Dispose();
                awakeFunc = null;
            }

            mUpdateFunc      = mLuaTable.GetLuaFunction("Update") as LuaFunction;
            mFixedUpdateFunc = mLuaTable.GetLuaFunction("FixedUpdate") as LuaFunction;
            mLateUpdateFunc  = mLuaTable.GetLuaFunction("LateUpdate") as LuaFunction;
        }
Пример #30
0
        void OnInitialize()
        {
            LuaManager.InitStart();
            //LuaManager.DoFile("Logic/Game");         //加载游戏
            //LuaManager.DoFile("Logic/Network");      //加载网络
            NetManager.OnInit();                     //初始化网络

            /*
             * Util.CallMethod("Game", "OnInitOK");     //初始化完成
             *
             * initialize = true;
             *
             * //类对象池测试
             * var classObjPool = ObjPoolManager.CreatePool<TestObjectClass>(OnPoolGetElement, OnPoolPushElement);
             * //方法1
             * //objPool.Release(new TestObjectClass("abcd", 100, 200f));
             * //var testObj1 = objPool.Get();
             *
             * //方法2
             * ObjPoolManager.Release<TestObjectClass>(new TestObjectClass("abcd", 100, 200f));
             * var testObj1 = ObjPoolManager.Get<TestObjectClass>();
             *
             * Debugger.Log("TestObjectClass--->>>" + testObj1.ToString());
             *
             * //游戏对象池测试
             * var prefab = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject;
             * var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab);
             *
             * var gameObj = Instantiate(prefab) as GameObject;
             * gameObj.name = "TestGameObject_01";
             * gameObj.transform.localScale = Vector3.one;
             * gameObj.transform.localPosition = Vector3.zero;
             *
             * ObjPoolManager.Release("TestGameObject", gameObj);
             * var backObj = ObjPoolManager.Get("TestGameObject");
             * if (backObj != null)
             * {
             *  backObj.transform.SetParent(null);
             * }
             *
             * Debug.Log("TestGameObject--->>>" + backObj);
             */
        }