static int UpdateCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.GameManager obj = (LuaFramework.GameManager)ToLua.CheckObject <LuaFramework.GameManager>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.UpdateCallBack(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }