// Generates data from unity material public void generate() { material = LoziMaterial.getMaterial(obj); objName = material.name; objectId = material.GetInstanceID(); getProperties(); }
public LoziTextureCollection(GameObject obj) { textureCollection = new List <LoziTexture>(); foreach (Transform transform in obj.GetComponentsInChildren <Transform>()) { Material material = LoziMaterial.getMaterial(transform.gameObject); if (material != null) { List <Texture> texturesArr = getMaterialTexures(material); for (int num = 0; num < texturesArr.Count; num++) { if (texturesArr[num] != null && canAddInArray(texturesArr[num])) { textureCollection.Add(new LoziTexture(texturesArr[num], false)); } } } Texture lightmap = getLightMap(transform.gameObject); if (lightmap != null) { textureCollection.Add(new LoziTexture(lightmap, true)); } } }
public int getMaterialIdByMaterial(Material material) { LoziMaterial materialObj = getMaterialByMaterial(material); if (materialObj != null) { return(materialObj.id); } return(0); }
public LoziMaterialCollection(GameObject obj) { materialObjects = new List <LoziMaterial>(); foreach (Transform transform in obj.GetComponentsInChildren <Transform>()) { Material material = LoziMaterial.getMaterial(transform.gameObject); if (material != null && canAddInArray(material)) { int lightMapID = -1; LoziTexture tex = LoziExporter.instance.textureCollection.getLightMapByGameObject(transform.gameObject); if (tex != null) { lightMapID = tex.id; } materialObjects.Add(new LoziMaterial(transform.gameObject, lightMapID)); } } }
//sets component of type if exists private void setComponents() { if (LoziMesh.hasMesh(obj)) { mesh = LoziExporter.instance.meshCollection.getMeshByGameObject(obj); } if (LoziMaterial.hasMaterial(obj)) { material = LoziExporter.instance.materialCollection.getMaterialByGameObject(obj); } if (LoziCamera.hasCamera(obj)) { camera = new LoziCamera(obj); } if (LoziLight.hasLight(obj)) { light = new LoziLight(obj); } if (LoziAnimation.hasAnimation(obj)) { animation = LoziExporter.instance.animationCollection.getAnimationByGameObject(obj); } }
public LoziMaterial getMaterialByGameObject(GameObject obj) { return(getMaterialByMaterial(LoziMaterial.getMaterial(obj))); }