public void SetValue(object value) { if (this.value == null) { this.value = new Value(); } switch (type) { case ValueType.Sprite: case ValueType.Texture2D: case ValueType.Texture3D: case ValueType.AudioClip: case ValueType.VideoClip: case ValueType.Material: case ValueType.Font: case ValueType.GameObject: this.value.objectValue = (Object)value; break; case ValueType.String: this.value.dataValue = DataConverter.GetString((string)value); break; case ValueType.Boolean: this.value.dataValue = DataConverter.GetString((bool)value); break; case ValueType.Float: this.value.dataValue = DataConverter.GetString((float)value); break; case ValueType.Int: this.value.dataValue = DataConverter.GetString((int)value); break; case ValueType.Color: this.value.dataValue = DataConverter.GetString((Color)value); break; case ValueType.Vector2: this.value.dataValue = DataConverter.GetString((Vector2)value); break; case ValueType.Vector3: this.value.dataValue = DataConverter.GetString((Vector3)value); break; case ValueType.Vector4: this.value.dataValue = DataConverter.GetString((Vector4)value); break; default: break; } }
public void SetValue(int index, object obj) { if (values == null) { this.values = new List <Value>(); } if (index < 0 || index > values.Count) { return; } if (index == values.Count) { this.values.Add(new Value()); } Value value = this.values[index]; if (value == null) { value = new Value(); values[index] = value; } switch (type) { case ValueType.Sprite: case ValueType.Texture2D: case ValueType.Texture3D: case ValueType.AudioClip: case ValueType.VideoClip: case ValueType.Material: case ValueType.Font: case ValueType.GameObject: value.objectValue = (Object)obj; break; case ValueType.String: value.dataValue = DataConverter.GetString((string)obj); break; case ValueType.Boolean: value.dataValue = DataConverter.GetString((bool)obj); break; case ValueType.Float: value.dataValue = DataConverter.GetString((float)obj); break; case ValueType.Int: value.dataValue = DataConverter.GetString((int)obj); break; case ValueType.Color: value.dataValue = DataConverter.GetString((Color)obj); break; case ValueType.Vector2: value.dataValue = DataConverter.GetString((Vector2)obj); break; case ValueType.Vector3: value.dataValue = DataConverter.GetString((Vector3)obj); break; case ValueType.Vector4: value.dataValue = DataConverter.GetString((Vector4)obj); break; default: break; } }